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August 21st, 2008, 11:29 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
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Thanked 17 Times in 10 Posts
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Re: MadWar - EA Alexander map, 12 players - Submit Pretenders
Alexander map is pretty big for 12 players. 10 land players with 247 land provinces? I think adding two land players will be better, as that brings us to 20 provinces/player, a typical setting for lots of leg rooms. But if recruiting is too much trouble, even 13 players are better than 12.
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August 21st, 2008, 11:35 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: MadWar - EA Alexander map, 12 players - Submit Pretenders
I will vote against increasing number of players, I want to see how it works with more space one time.
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August 21st, 2008, 12:59 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: MadWar - EA Alexander map, 12 players - Submit Pretenders
konming
Also, such setting is a pain for water nations as they get less provinces especially taking into account how water is distributed on Alexander. They'll have hard times, believe me.
IMO it is more fair either to have more land nations or only one water nation
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August 21st, 2008, 01:06 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: MadWar - EA Alexander map, 12 players - Submit Pretenders
Quote:
Originally Posted by ano
konming
Also, such setting is a pain for water nations as they get less provinces especially taking into account how water is distributed on Alexander. They'll have hard times, believe me.
IMO it is more fair either to have more land nations or only one water nation
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True. Out of 44 sea provinces, 10 are not connected to main water body, and since EA Oceania is not in play (it can simply crush all other water nations easily and early), I would guess adding 2 players is the wise thing to do. Since we have one on waiting list, and if ano is interested, we shall have our two.
With 12 land players and 2 water players, we have 20.5 province/land player and 17 province(main water part)/water player. Water nations typically get less province/player since they can reasonably expand on land. This map is full of narrow passes. So 20 province is a lot, most people will not find enemy capital within 5 provinces from his capital.
Last edited by konming; August 21st, 2008 at 01:10 PM..
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August 21st, 2008, 03:01 PM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
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Thanked 32 Times in 13 Posts
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Re: MadWar - EA Alexander map, 12 players - Submit Pretenders
That's the third time I try to send my pretender and get no reply whatsoever from llamaserver...?
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August 21st, 2008, 04:05 PM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: MadWar - EA Alexander map, 12 players - Submit Pretenders
Quote:
Originally Posted by konming
Quote:
Originally Posted by ano
konming
Also, such setting is a pain for water nations as they get less provinces especially taking into account how water is distributed on Alexander. They'll have hard times, believe me.
IMO it is more fair either to have more land nations or only one water nation
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True. Out of 44 sea provinces, 10 are not connected to main water body, and since EA Oceania is not in play (it can simply crush all other water nations easily and early), I would guess adding 2 players is the wise thing to do. Since we have one on waiting list, and if ano is interested, we shall have our two.
With 12 land players and 2 water players, we have 20.5 province/land player and 17 province(main water part)/water player. Water nations typically get less province/player since they can reasonably expand on land. This map is full of narrow passes. So 20 province is a lot, most people will not find enemy capital within 5 provinces from his capital.
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This sounds reasonable. I dont mind adding two more. I won't if it will cause people to drop, otherwise I will make room for two more.
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August 21st, 2008, 04:05 PM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: MadWar - EA Alexander map, 12 players - Submit Pretenders
Quote:
Originally Posted by Kheldron
That's the third time I try to send my pretender and get no reply whatsoever from llamaserver...?
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weirdness ... anyone else having issues?
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August 21st, 2008, 04:07 PM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: MadWar - EA Alexander map, 12 players - Submit Pretenders
Quote:
Originally Posted by ano
konming
Also, such setting is a pain for water nations as they get less provinces especially taking into account how water is distributed on Alexander. They'll have hard times, believe me.
IMO it is more fair either to have more land nations or only one water nation
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You want in? If yes, who might you play if there are no overriding objections from the rest of the group?
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August 21st, 2008, 04:32 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: MadWar - EA Alexander map, 12 players - Submit Pretenders
Don't count my post as opposition, I'm just happy with current number of players. I will be happy with 1-2 more too.
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August 21st, 2008, 04:53 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: MadWar - EA Alexander map, 12 players - Submit Pretenders
Quote:
You want in? If yes, who might you play if there are no overriding objections from the rest of the group?
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No, I don't, thanks. I'm pretty busy these days and engaged in two big games.
Just posted an opinion.
And one more thing from the previous experience. If you want to make the game really interesting and balanced and don't want someone to win just because he had ton of space to expand to while some other good players were packed in a mountain range, I'd suggest you to manually distribute the starting locations. Yes, this will require some time to do but in the end you'll get much more fun and less disappointment.
I know that because I already hosted 2 games on this map and second one seems to be much more fair in the sense of starting locations and thus requires more skill than luck to play efficiently.
Last edited by ano; August 21st, 2008 at 05:00 PM..
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