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  #41  
Old August 29th, 2008, 01:53 PM

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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

good point, keep coming with the feedback.. this will be changed of course..
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  #42  
Old August 29th, 2008, 06:52 PM
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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

right guys, hope you like my jomon sprites, anyway i saw something about a new survival horror game Electronic Arts is going to release called 'dead space' and space age ermor jumped straight out at me.

imagine a not so distant past where the legions of undead fell to modern technology, the treasures of the dead plundered by the triumphant living. But alas history must repeat itself, among the stolen artefacts is an unholy object of great power, whole fleets of ulmish mining crafts consumed by death, now quiet vessels housing the deformed and still moving bodies of the massacred led by the returning god of the dead.

keeping this and 'dead space' in mind can someone make a start on sprites, i would but my hands are kinda full at the moment.

thanks.
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  #43  
Old August 29th, 2008, 07:41 PM

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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

I'd keep the necrons of warhammer 40K in mind combined with that then.

Considering you just want to use skeletons there isn't that much we need to do on graphics though.. just take the skeleton sprite and give them an ulmish weapon.. and I think I even have the seperate weapons the ulmish sprites have. For Necrons you could probably just colorify a skeleton to grey/metallic.

When I'm done with the things I'm doing now I might be interested to start on this if the nation can be fleshed out a bit. I need a bit more details on what troops there would need to be etc etc.. if we just make them undead ulmsmen it might not be that interesting. we could go for the huge piramid ships the necrons have... huge expensive ships. and then next to that undead and robots... it does have some appeal.

But then you'd probably end up coping the death domain from ermor too... sinec that would be very thematic... do we want ermor like that in space?

It would make for another "different" nation though (even though we already know how it plays )
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #44  
Old August 30th, 2008, 07:36 AM

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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

To be expected:
a new breed of indies: on the planets there are now not only the fearsome blue aliens but in the uninhabited outlands on distant planets an evil breed of spiders has evolved. To communicate with these spiders one needs to be able to lead magicbeings.
--> 2 new pop types are created out of 4 spider troops and 2 leaders.

some new sprites for existing units (a new one for the Ulm general & general rico), a new one for the Jomon Ninja (just a recolor really) and MAYBE even a hand drawn (by Nick) new Dai-Oni. Also some space ships have gotten attack sprites.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #45  
Old August 30th, 2008, 09:15 AM
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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

[quote=Aezeal;635177]
Considering you just want to use skeletons there isn't that much we need to do on graphics though.. [quote]

actually i wanted to lean towards 'dead space' with a sort of newly dead but mutated approach. Think of it as sorta foul spawn + souless and then cover the lot in blood. We could sacrifice all armour and the unholy booster spells of LA ermor for more beastly offense and have some nice summoned commanders and large monsters made from multiple corpses and perhaps some ulmic mining gear could be chucked in there as weapons and such for thuging out.
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  #46  
Old August 30th, 2008, 09:21 AM

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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

hmm well if new sprites are needed.. then I can't work on the nation I'm not so good with new sprite creation

New sprites would mean all option current undead nations have, summoning longdead etc etc couldn't be use anymore.

But by all means start on the nation. if you use ermor LA nation number you could even keep their killing dominion.

If you can't do the modding I'm certainly willing to do it if yo explain what each troop should do (a long detailed post would help me there)

PS how is the dai-oni going, and the jomon assasin?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #47  
Old August 30th, 2008, 09:30 AM
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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

dai oni i just had to recolor the sword so he is done, i just finished the sprites for the human infantry and plasma bow so unless you want anything else done i can send em to you right now and get to work on ermor.
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  #48  
Old August 30th, 2008, 09:52 AM

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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

NICE, MAIL ME, them then I can add them and complete Jomon I do like the dai oni sprite I had though maybe I should make some sort of summon for him later.

I'd love to see the infantry so Jomon can have normal starting troops and PD.. In a small test the battlesuits just crushed pretty strong PD so better not start with too much of them I think. (I increased price on them too )

You post a nice post on how you envision your dead space race so I know what you mean exactly and so I can make stats for them later and some descriptions. The more you post the more I can make the race like it
suggestions for spells and whatever you think the nation should have etc etc

(PS I do advice you read a bit about necrons for Warhammer 40000 too since there are some nice idea's there.)
I'll mail you the base sprites I found for Ulm so you can maybe use the weapon sprites on your undead if you want.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #49  
Old August 30th, 2008, 10:01 AM
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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

yeah had a look at the necrons, they remind me of general grievous a bit lol but yeah i imagine something like that being a commander or perhaps the equivalent of a censor from LA ermor, i just started editing some foul spawn sprites and they are starting to look pretty sweet so look forward to seeing them pretty soon.
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  #50  
Old August 30th, 2008, 12:37 PM

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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

I think the piramids would make nice capitol ships too.

anyway if you have a unit sprite and tell me what the unit should be like I can mod them quickly.

I had to resize the graphs I got from you but they will be in the next version too
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
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