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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old September 6th, 2008, 03:33 PM
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Edi Edi is offline
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Default Re: Modding: Effects?

Quote:
Originally Posted by Attle View Post
Also could nbr of attacks limit the times a unit strikes if the unit were to have more Aps? Will search the manual for an answear.
What are you asking here? A unit's AP determine how far it can move. Attacking uses up all of the AP, but the unit attacks with all weapons it possesses. If a weapon has a number of attacks greater than 1, the unit hits with that weapon as many times as it has attacks.

The only time a unit can attack (i.e. use all attacks) more than once per combat round is if it is affected by quickness. Quickness can be gained from spells, items, water blessing or the heroic quickness ability (which increases AP as a percentage of the original and every 100% increase allows one set of attacks and is also stackable with the spell quickness).
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Old September 6th, 2008, 03:34 PM

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Default Re: Modding: Effects?

I understand. I guess being too ambitious is a common noob misstake. So I shall try to hamper it a bit. Thanks a lot!
I think I shall take away the secondaryeffects, making it only:

#newweapon 849
#name "The most awesome weapon ever(?)"
#dmg 27
#nratt 4
#att 0
#def 1
#len 9
#twohand
#sound 8
#magic
#bonus
#secondaryeffectalways 409
#end

About the Ap, it was me missunderstanding the function of Ap. Thanks for explaining that too!

Last edited by Attle; September 6th, 2008 at 03:44 PM..
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