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September 22nd, 2008, 01:16 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Divine Might(PBEM) - (Game on!)
Did you notice the smilie, MadFrancis? Did you notice I wrote "friendly warning"? I was jokingly trying to get your attention.
Denisius however, was kicked out because he has stalled since turn 2. So no surprise. I would never boot anyone who stalled 3 or 4 times in a row. Especially not without a warning.
You misunderstood me and for that I'm honestly sorry.
Do you want us to roll back a turn?
Last edited by Dedas; September 22nd, 2008 at 01:42 AM..
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September 24th, 2008, 01:15 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Divine Might(PBEM) - (Game on!)
The server somehow skipped turn 19 and 20 for everyone except the AI so I'm rolling back to turn 18 to sort it out.
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September 24th, 2008, 01:32 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Divine Might(PBEM) - (Game on!)
Er, bit of a mess. The LlamaServer's become overkeen on processing admin commands and is doing it repeatedly. I modified the code for this earlier, so it isn't entirely mysterious. Just trying to fix it now. Anyway, it'll appear the game's been rolled back to turn 7(!) - I'll fix it as quickly as I can.
However, the game was only on turn 19 anyway, so I don't know why you thought it needed rolling back Dedas.
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September 24th, 2008, 01:37 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Divine Might(PBEM) - (Game on!)
Because the turn I got said it was turn 21 even though it said it was turn 19 on the server, and everyone had stalled for two turns.
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September 24th, 2008, 01:39 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Divine Might(PBEM) - (Game on!)
Right. You're right. Sorry.
Let me try to work out what on earth is happening. Why do things go wrong?! It's a computer, it should always do the same thing! Gaah!
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The Following User Says Thank You to llamabeast For This Useful Post:
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September 24th, 2008, 01:45 PM
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Sergeant
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Join Date: Jul 2008
Posts: 274
Thanks: 20
Thanked 3 Times in 2 Posts
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Re: Divine Might(PBEM) - (Game on!)
Weird, I only got the 19-turn file so everything appeared fine to me.
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September 24th, 2008, 01:46 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Divine Might(PBEM) - (Game on!)
You're the greatest Llama. Just want you to know.
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September 24th, 2008, 01:51 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Divine Might(PBEM) - (Game on!)
Thanks! But no worries. I want to make sure it all works smoothly. Hmm, I still don't get what caused the original issue. Hopefully it was some freaky one-off. It's pretty hard to dig through the logs to uncover it.
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The Following User Says Thank You to llamabeast For This Useful Post:
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September 24th, 2008, 02:01 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Divine Might(PBEM) - (Game on!)
That was fast! Amazing work!
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September 24th, 2008, 02:05 PM
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Sergeant
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Join Date: Jul 2008
Posts: 274
Thanks: 20
Thanked 3 Times in 2 Posts
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Re: Divine Might(PBEM) - (Game on!)
Ok, so I just got turn file 18, is that where we want to be? Should I work with this turn file as current and submit my turn. Just want to be sure
thanks again,
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