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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #151  
Old September 23rd, 2008, 04:54 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Also, please add a blood source to Insectoid home planet.
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  #152  
Old September 23rd, 2008, 05:03 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

hmm a small blood source maybe.. the nation worked without it for the regular game.. Maybe I should have queens create 1 slave / turn so you get some slaves even if they do other stuff?
I think the whole idea of amos was that there isn't a special site and I kinda like that.. or I could give them a douse bonus so they 'll be better hunters and have more turns to not hunt and do other things.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #153  
Old September 23rd, 2008, 06:32 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

I'm pretty sure he's talking about province 28. Also, I just thought I should mention Jomon's red oni don't seem to have a name.
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  #154  
Old September 23rd, 2008, 10:08 PM
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Queens are immobile. How would they hunt slaves?
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  #155  
Old September 23rd, 2008, 10:13 PM
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Why did you make space a forest? Isnt it better to make the water into space? That way you can have leaders transfer soldiers through space.
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  #156  
Old September 24th, 2008, 04:41 AM

JaghataiKhan JaghataiKhan is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Yeah. Water, and treating every race like mermen who don different forms under-and above water should be far easier!
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  #157  
Old September 24th, 2008, 01:47 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

hmmm there are a large number of reasons why I've not used water, they are all in the other thread or higher up in here but I'll try to give a recap (might be missing something)

PRO WATER:
sailing, but you can't sail to water provinces. so basicly you'd not use space then if you transport units

AGAINST WATER:
- no ranged combat in water, while sci-fi uses a lot of ranged combat, spaceships could only bump into eachother
- max map move 1 in water, while space movement should be quick
- no flying in water
- no flying to water province (I think)
- a lot of spells don't work in water (minor inconvience)

And treating every race link mermen etc is exactly the same as forest form really so doesn't change anything

PS Amos they have blood magic right? So they can blood hunt anyway. But the ones the queen would produce would be like cattle that has reproduced or something
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #158  
Old September 24th, 2008, 04:13 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Which makes me wonder... 2 blood slaves in the inventory of the Primordia Regina per turn may be reasonable, as if having retainers to raise and breed a human slave, not to mention queens do not need them to be virgins... Just protein rich (FAT)

Or immobile Queens could get one automatic blood slave per turn as well at the cost of 10 dying people(think of nephilim script of killing pop), I'm sure insectoids would be real great to play, simulating the tyranids.
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  #159  
Old September 24th, 2008, 05:38 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

hmm I could also let the females get slaves and queens not.. would make for a balance there
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #160  
Old September 25th, 2008, 01:01 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Care to add an infernal faction or a late Age Ermor with Nekron-alike guns and spaceships? Abysians in space? Machaka with mutant spider riders and stealth armor assassins with plasma falchions?Midgard with Vans living in space or Agartha Caveships
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