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  #31  
Old May 21st, 2002, 05:08 AM
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Default Re: Damm Range Check Errors

I swear these metal mechanical beastie machines have a life of their own and just love to introduce Gremlins to frustrate us gamers. Prior to posting in this thread I did not have a single RCE for ages. Right after I posted, booted up my current game and wham 2 RCE's back to back, I am now saving just before ending each turn or two.
ugh...... Playing TDM Mod Pack 3.0

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just some ideas Mac

[ May 21, 2002, 04:10: Message edited by: mac5732 ]
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  #32  
Old May 21st, 2002, 11:42 AM

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Default Re: Damm Range Check Errors

What i've watched so far:
An RCE occures every time the value for a variable (byte, word, double-word) gets to big. Like setting "max number of systems" to 256 in settings.txt. This wouldn't be a problem if it is defined as word.
So my gues is:
Many Race-Styles and mods modify values and some programm calculations (like damage where random values are used) result in values not allowed by the variable definitions.
I don't think this are bugs in some of the mods or the game.
I simply think there are some combinations and results possible the developers haven't foreseen by allowing nearly everything to be modded (and that's realy understandable)
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  #33  
Old May 21st, 2002, 09:58 PM

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Default Re: Damm Range Check Errors

How about we make a list of things known to make RCEs?

1- more than 255 standard movement points (not SHIP movement points, the total made by the engines). Only applies in QNP or similar, and the cause of many AI problems.
2- more than 255 systems
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  #34  
Old May 22nd, 2002, 06:18 AM
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Default Re: Damm Range Check Errors

Quote:
I am now saving just before ending each turn or two
Say, does anybody know offhand at what point in a turn an autosave is saved?
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  #35  
Old May 22nd, 2002, 06:20 AM
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Default Re: Damm Range Check Errors

When the Turn begins.

You set it to 1 turns autosave and get an RCE the next, you start from scratch: one turn behind.
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  #36  
Old May 22nd, 2002, 06:49 AM
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Default Re: Damm Range Check Errors

I agree with PhoenixD's idea of listing things that cause RCE's. Even tho I'm not literate in the internal workings of these infernal machines, I am able to explain what was taking place at the time I received RCE and the experts here hopefully would be able to decipher and record the info for the list

just some ideas mac
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  #37  
Old May 27th, 2002, 07:17 PM
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Default Re: Damm Range Check Errors

Has anyone been getting a lot of index errors as well?, I've just started getting more then usual, usually when involving firing captured wps from captured planets while the battle is still raging around it... almost similiar to some of the RCE's I was getting before, hmmmm

madly reading up on techincal inserts mac
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  #38  
Old May 27th, 2002, 07:24 PM
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Default Re: Damm Range Check Errors

MAC: Yeah, got one (index error) earlier today when a 60+ enemy fleet came into the warp point my fleet was in... index error when I hit the "resolve" combat button in tactical mode...

[ May 27, 2002, 18:25: Message edited by: pathfinder ]
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  #39  
Old May 27th, 2002, 07:30 PM
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Default Re: Damm Range Check Errors

I'm beginning to think that its more of a capability problem with the AI, it seems that when certain functions take place, for some reason the ai freaks out, from reading this and other threads for who knows how long, it appears that the RCE's and Index errors are usually in or similiar in regards to what functions are being done at that time. I don't think its memory related as everyone seems to have lots of that on their systems, nor do I think it has to do with speed. hmmmm

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  #40  
Old May 27th, 2002, 08:14 PM
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Default Re: Damm Range Check Errors

Got another index error when I hit close after ground combat on one of my planets...
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