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				September 25th, 2008, 12:59 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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					Join Date: Sep 2008 
					
					
					
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				Re: Eternal Knights & Gift of Reason
			 
             
			
		
		
		
		Forget the floating tridents - go for the stone birds. :-) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 25th, 2008, 01:04 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Eternal Knights & Gift of Reason
			 
             
			
		
		
		
		How many attacks are possible in one turn maximum? What SC makes the most attacks? Hindu Gods with swords of sharpnesses and chi kick\gore? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 25th, 2008, 02:59 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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					Join Date: May 2008 
					Location: Utopia, Oregon 
					
					
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				Re: Eternal Knights & Gift of Reason
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  JaghataiKhan
					 
				 
				Awww a hydra fitted with horned helmets, chi boots, two floating tridents would just be the best idea!    
			
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Boots of Flying!  But you have to put 2 pair on (for all 4 feet), or else she just hops.    
Also it would be pretty epic if you could put a Medallion of Vengeance on, and every time a head was killed, she exploded.     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 25th, 2008, 03:00 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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					Join Date: May 2008 
					Location: Utopia, Oregon 
					
					
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				Re: Eternal Knights & Gift of Reason
			 
             
			
		
		
		
		Oh and I forgot to mention - Vastness.  Partly because they have a hidden S3. 
 
Are there any other units with hidden magic abilities that only are visible if you GoR them? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 25th, 2008, 03:05 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Eternal Knights & Gift of Reason
			 
             
			
		
		
		
		Yeah, Vastnesses are worth GoRing.  
 
Vastnesses scare me. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 25th, 2008, 03:27 PM
			
			
			
		  
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				Sergeant 
				
				
				
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					Join Date: Nov 2007 
					Location: Sweden 
					
					
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				Re: Eternal Knights & Gift of Reason
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  JimMorrison
					 
				 
				Oh and I forgot to mention - Vastness.  Partly because they have a hidden S3. 
 
Are there any other units with hidden magic abilities that only are visible if you GoR them? 
			
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 Many of the angels have.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 25th, 2008, 03:38 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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					Join Date: Sep 2008 
					
					
					
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				Re: Eternal Knights & Gift of Reason
			 
             
			
		
		
		
		
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					Originally Posted by  Kadelake
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  JimMorrison
					 
				 
				Oh and I forgot to mention - Vastness.  Partly because they have a hidden S3. 
 
Are there any other units with hidden magic abilities that only are visible if you GoR them? 
			
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 Many of the angels have.  
			
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 Not to mention the non-commander Tartarians (though I presume that's obvious to anyone who reads/lurks this forum.)  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 25th, 2008, 04:38 PM
			
			
			
		  
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				Corporal 
				
				
				
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					Join Date: Jun 2007 
					
					
					
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				Re: Eternal Knights & Gift of Reason
			 
             
			
		
		
		
		Wait...Vastness is an avatar of...Yog-Sothoth! AIEEEEEE! FGHTAGHN! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 25th, 2008, 07:47 PM
			
			
			
		  
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				General 
				
				
				
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					Join Date: Jun 2003 
					Location: az 
					
					
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				Re: Eternal Knights & Gift of Reason
			 
             
			
		
		
		
		I say GoR a Troll Guard (unit#1425): 
 
   Comes with Regeneration 
   All Slots available for items 
   No Penalty for entering the water 
   Lots of Hitpoints 
   Good default MR = 14 
   Only Size_4 allowing larger stupid decoys to be the target of kill spells. 
		
	
		
		
		
		
		
		
			
				__________________ 
				There can be only one.
			 
		
		
		
		
		
		
	
		
		
	
	
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				September 25th, 2008, 09:37 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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					Join Date: May 2008 
					Location: Utopia, Oregon 
					
					
						Posts: 2,676
					 
					 
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				Re: Eternal Knights & Gift of Reason
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  NTJedi
					 
				 
				I say GoR a Troll Guard (unit#1425): 
 
   Comes with Regeneration 
   All Slots available for items 
   No Penalty for entering the water 
   Lots of Hitpoints 
   Good default MR = 14 
   Only Size_4 allowing larger stupid decoys to be the target of kill spells. 
			
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 Moose Knight!     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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