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September 26th, 2008, 07:13 AM
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National Security Advisor
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Re: Mod & Map Manual Feedback
llamabeast, is that in the 3.18 modding manual? I know the 3.20 version which unfortunately didn't make it to the patch in time should have all nametypes listed. I need to check the nation numbers stuff when I get home.
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September 26th, 2008, 09:04 AM
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National Security Advisor
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Re: Mod & Map Manual Feedback
It could well be the 3.18 version, yes. Poo, sounds like I wasted my time then. Never mind.
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September 27th, 2008, 04:19 PM
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Re: Mod & Map Manual Feedback
Quote:
Originally Posted by llamabeast
It could well be the 3.18 version, yes. Poo, sounds like I wasted my time then. Never mind.
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I checked both the 3.18 version (included in the 3.20 patch) and the 3.20 version that will be included in the next patch and all of the issues are ficed in there. I think you may have been reading the 3.17 UORMM version that had to be downloaded from the board (no longer available). That one was unofficial, and was used as a template for the official new version. The modding.pdf in your Dom3 docs folder will have all the correct info.
But don't feel bad about it. It's good to doublecheck things sometimes.
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October 14th, 2008, 05:50 AM
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General
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Re: Mod & Map Manual Feedback
It would be good if the official manuals could get a table of contents of just the sections there are in it in the front. That way one doesn't have to scroll through the pages and watch for the titles in the headline, like I do. I'd like to be able to instantly jump to monster modding, site modding etc.
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October 14th, 2008, 06:01 AM
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National Security Advisor
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Re: Mod & Map Manual Feedback
Hmm, there is supposed to be a TOC in both manuals. The TOC has links to main titles and the level 2 headings (subsections, such as Resistances), but not to the level 3 headings (individual commands). The TOC entries are hyperlinks inside the PDF. It has been this way since the 3.15 UORMM and that has not changed at all since my versions became official.
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October 14th, 2008, 08:01 AM
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General
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Re: Mod & Map Manual Feedback
Huh. Well, the things that are shipped with the patches in the doc/ directory don't have any kind of TOC for me. Download the Linux patch (it's just a ZIP with all the files in it) and see for yourself.
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October 14th, 2008, 08:12 AM
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National Security Advisor
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Re: Mod & Map Manual Feedback
Found the problem: The manuals in the Linux 3.20b patch are the old, obsolete manuals, not the new ones. So all the new commands are also missing.
I'll attach the 3.20 PDFs to this thread once I get home from work. In the meanwhile, download the Amos version to see most of the new layout, that one only has the Advanced Monster Modding section in the old alphabetical format, the official version has it in subsections.
Last edited by Edi; October 14th, 2008 at 08:14 AM..
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October 14th, 2008, 11:23 AM
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National Security Advisor
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Re: Mod & Map Manual Feedback
UPDATE! The 3.20b patch for Linux included the wrong manuals. The correct ones have been attached to this thread and will be removed once the new patch is ready. These manuals are newer than the ones in the Windows patch, but not up to date on the upcoming mod commands.
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January 9th, 2009, 10:24 PM
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Lieutenant General
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Re: Mod & Map Manual Feedback
13.3.2 #startsite “site name” | site nbr
Adds a start site for this nation. Table 26 shows
some suitable start sites. This command can be
used up to 4 times for multiple start sites. Site
numbers are available in fan-made
documentation for Dominions 3.
--> I think this is incorrect, you can't use site numbers for startsites, just names.
__________________
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Dragons wanted? Try the Dragons, Magic Incarnate nation.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 10th, 2009, 05:57 AM
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National Security Advisor
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Re: Mod & Map Manual Feedback
Thanks! I'll need to correct that for the next iteration.
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