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				October 2nd, 2008, 10:59 AM
			
			
			
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 Captain |  | 
					Join Date: Jan 2008 
						Posts: 913
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				Thanked 53 Times in 33 Posts
			
		
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				 Re: MadCradle2, 11 players, MA - Game On! 
 I still don't need more time, but don't object to moving to 48 |  
	
		
	
	
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				October 2nd, 2008, 01:55 PM
			
			
			
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 Sergeant |  | 
					Join Date: Oct 2006 Location: Milwaukee, WI 
						Posts: 376
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				 Re: MadCradle2, 11 players, MA - Game On! 
 I'm kind of enjoying the fast turn around, but I don't have any objections if others are having trouble sending turns in on time.
 Given my druthers, I'd move to 48 in five turns or so.
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				October 2nd, 2008, 02:03 PM
			
			
			
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 Sergeant |  | 
					Join Date: Apr 2008 
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				Thanked 8 Times in 8 Posts
			
		
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				 Re: MadCradle2, 11 players, MA - Game On! 
 i'm good with anything, just as long as people try to get their turns in as soon as they can. |  
	
		
	
	
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				October 2nd, 2008, 02:38 PM
			
			
			
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			|  | Major General |  | 
					Join Date: Oct 2006 Location: Tennessee USA 
						Posts: 2,059
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				 Re: MadCradle2, 11 players, MA - Game On! 
 Normally I am pretty easy going on this stuff, but I have been pretty busy at work lately, so 48 hours would be a welcome change to me. That being said, I won't piss and moan if it stays 24 hours for now. 
				__________________BLAH BLAH BLAH BLAH NEXT TURN.
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				October 2nd, 2008, 08:26 PM
			
			
			
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 Captain |  | 
					Join Date: Jan 2008 
						Posts: 913
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				Thanked 53 Times in 33 Posts
			
		
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				 Re: MadCradle2, 11 players, MA - Game On! 
 James it would be nice if you could put Bandar on AI, he's not playing any more |  
	
		
	
	
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				October 3rd, 2008, 12:05 AM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2008 Location: CT, USA 
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				 Re: MadCradle2, 11 players, MA - Game On! 
 I'll make the change to 48, but encourage everyone to take their turns as quickly as possible.  In my experience 48 rarely happens - it's just nice to have a fallback when other parts of life make it difficult.
 However, the password I was sent isn't working.  I've written to MadFrancis - I figure it's just misspelt or something.  I'll make Bandar AI once I get that too.
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				October 3rd, 2008, 01:24 AM
			
			
			
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 Captain |  | 
					Join Date: Jan 2008 
						Posts: 913
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				Thanked 53 Times in 33 Posts
			
		
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				 Re: MadCradle2, 11 players, MA - Game On! 
 James, you sent the ingame message to me instead of Marignon. Anyway I am sure Marignon will have hard feelings since they are AI controlled. |  
	
		
	
	
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				October 5th, 2008, 11:56 AM
			
			
			
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 Sergeant |  | 
					Join Date: Oct 2006 Location: Milwaukee, WI 
						Posts: 376
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				Thanked 6 Times in 6 Posts
			
		
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				 Re: MadCradle2, 11 players, MA - Game On! 
 Can we force host? Everyone's turn is in except BL, who hasn't played the last three turns.Thanks.
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				October 5th, 2008, 12:48 PM
			
			
			
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 Captain |  | 
					Join Date: Jan 2008 
						Posts: 913
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				Thanked 53 Times in 33 Posts
			
		
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				 Re: MadCradle2, 11 players, MA - Game On! 
 You didn't have a CD key violation for playing two nations with the same key? |  
	
		
	
	
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				October 5th, 2008, 01:31 PM
			
			
			
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 Private |  | 
					Join Date: Jun 2008 
						Posts: 34
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				Thanked 0 Times in 0 Posts
			
		
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				 Re: MadCradle2, 11 players, MA - Game On! 
 I don't think it happens every time. I think in CD key violations it will randomly stale a turn for whoever happens to be violating; it think it works out so that you can still play, but none of your orders will be carried out on those turns. |  
	
		
	
	
	
	
	
	
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