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October 2nd, 2008, 10:41 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: EA Game Strolling, part 2 - send in pretenders
God this is just getting ridiculous now.
I am pretty sure that I had that Seraph trumped, but because you took the province in magic phase, the caster who was going to neutralize you decided not to complete his movement, since it was more than 1 province away, and now was into enemy territory. Even though he flies, so could attack it anyway, he didn't complete the movement. So his support army got to die without him, joy.
I shoulda just passed this back to Wrana when it was convenient.
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October 3rd, 2008, 02:06 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: EA Game Strolling, part 2 - send in pretenders
I sort of think the same. Beaming in 3 Tarts and Aella to take down my second-last army of any note was a little harsh (if admittedly effective - only 1 Tart had proved not to be enough).
In a side-note, Claws of Cocytos doesn't seem to last very long on Ice Devils. Very thematic.
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October 3rd, 2008, 08:42 AM
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Sergeant
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Join Date: Nov 2007
Location: Sweden
Posts: 270
Thanks: 31
Thanked 25 Times in 6 Posts
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Re: EA Game Strolling, part 2 - send in pretenders
Hmm, I can see situations where it would be good if the movement order is cancelled but I agree it would be best and most logical if the flyer completed the movement. After all, the army in the neighbouring province completed their movement just fine.
Gregstrom: I was lucky I sent in so many tartarians. I messed up the orders for my primary SC so he would have been a sitting duck without support. How many turns did the Claws hold the devils? It would be interesting to know but I guess you'd rather not tell me before the game is over.
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October 4th, 2008, 02:47 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: EA Game Strolling, part 2 - send in pretenders
About 2 turns - at this point, I don't think giving you the information can really increase the degree to which you have me outclassed. I rather suspect that sending Ice Devils to Inferno would be drastically more effective.
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October 5th, 2008, 05:38 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: EA Game Strolling, part 2 - send in pretenders
Wow, this game just keeps getting better and better!
So, I cast Arcane Nexus this turn, with *401* Pearls. It failed. Not as strong as the existing enchantment.
.....
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October 5th, 2008, 06:13 AM
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Sergeant
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Join Date: Nov 2007
Location: Sweden
Posts: 270
Thanks: 31
Thanked 25 Times in 6 Posts
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Re: EA Game Strolling, part 2 - send in pretenders
You must have clammed quite a lot? Or is it mostly earth stones?
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October 5th, 2008, 06:29 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: EA Game Strolling, part 2 - send in pretenders
A lot of clams. Could have been more, but now I figure, why bother? Most of the revenues have gone to getting a mage from S2 to S8, and then failing to cast Nexus.
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October 7th, 2008, 10:22 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: EA Game Strolling, part 2 - send in pretenders
Where is Marverni/Zenphos ? Any news, someone ?
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October 7th, 2008, 11:47 AM
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Sergeant
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Join Date: Nov 2007
Location: Sweden
Posts: 270
Thanks: 31
Thanked 25 Times in 6 Posts
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Re: EA Game Strolling, part 2 - send in pretenders
I found this post today. Apart from that I've gotten a few in game messages where it seemed like nothing was wrong.
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October 8th, 2008, 03:43 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: EA Game Strolling, part 2 - send in pretenders
Good spot !
OK then I suggest to postpone the turn until Sunday in hope we'll find a sub at this time. If no sub volunteers, then either we will give an additionnal delay or we will set Marverni to IA.
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