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October 8th, 2008, 11:03 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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About battle replays
In a solo game, I have some strange results for a battle that occured in a province with PD + 1 commander (a Golem SC Prophet).
The messages tell me that I lost the battle (and my prophet).
The replay shows :
- my armies (the PD) being routed at some stage during the battle, and they rout indeed as expected
- the prophet does not rout (morale 50) and easily kills all hundreds of ennemy units as an honest SC does.
Nevertheless, the ennemy now has control of the province & my SC has vanished.
Is it a known bug, or an undocumented feature ?
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October 8th, 2008, 12:07 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: About battle replays
It's a feature
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October 8th, 2008, 12:23 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
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Re: About battle replays
mindless units can't retreat, and are eliminated if they should have retreated. It's in the manual somewhere.
mostly the issue just comes up w/ Golem SCs
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October 8th, 2008, 12:27 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: About battle replays
I think the issue is more that the battle replay didn't match the battle outcome.
This has been reported before. It's a bit annoying.
If anyone happens to have the files from a preceding turn, so that this bug can be reproduced, it might be a good idea to send them to JK. If this happens to anyone in a LlamaServer game PM me and I'll be able to find the files (LlamaServer has full backups).
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October 8th, 2008, 12:29 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: About battle replays
But that's not the problem. He's got the battle replay doesn't match results bug.
The replay shows his SC killing off the enemy.
Herode, I assume you mean the replay ends with all the enemy gone, either dead or fled, and your golem still on the field?
Edit: And the Llama says the same thing while I'm typing
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October 8th, 2008, 12:31 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: About battle replays
llamabeast, I've had the same thing happen, very rarely, but it has happened. Once about a week or so ago.
But anyway, how do I save the battle replays to send?
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 8th, 2008, 12:45 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: About battle replays
Well the trouble is you have to know it's going to happen. You need all the files from the previous turn - the fthrlnd file, all the trn files (I think) and all the 2h files (definitely). By the time you get the issue, unless you're continually keeping backups then most of those files will have been overwritten.
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October 8th, 2008, 01:00 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: About battle replays
Thanks.
Door #1:
It doesn't happen very often. I can live with it.
Door#2:
Wow, sounds like a lot of effort.
And the winner is:
Door #1
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 8th, 2008, 01:07 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: About battle replays
You got a goat!
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October 8th, 2008, 01:08 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: About battle replays
Seriously though, no problem, few if any people would keep backups for SP games unless they had an automated system. If anyone notices this problem on a LlamaServer game though, that would be helpful.
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