.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #131  
Old October 8th, 2008, 02:01 PM

Nasser Nasser is offline
Private
 
Join Date: Sep 2008
Posts: 21
Thanks: 16
Thanked 2 Times in 2 Posts
Nasser is an unknown quantity at this point
Default Re: Nation - Tomb Kings - Released!

I think there may be a conflict between Tomb Kings and the latest Conceptual Rebalance because my Asp Archers end up not having their special asp bows when I play with Conceptual Rebalance enabled.
Reply With Quote
  #132  
Old October 8th, 2008, 02:30 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Nation - Tomb Kings - Released!

Are you sure? I have a game up with CBM v1.03 running and my archers have their asp bows. Maybe my version of cbm is outdated?
Reply With Quote
  #133  
Old October 8th, 2008, 03:41 PM

Nasser Nasser is offline
Private
 
Join Date: Sep 2008
Posts: 21
Thanks: 16
Thanked 2 Times in 2 Posts
Nasser is an unknown quantity at this point
Default Re: Nation - Tomb Kings - Released!

It's entirely possible that it is something else. The only mods I was running were the latest CBM, the Mythology mod, and Tomb Kings.
Reply With Quote
  #134  
Old October 8th, 2008, 04:42 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Nation - Tomb Kings - Released!

Unless Tomb Kings is specifically designed to avoid conflict with those other mods, then you have your answer.
Reply With Quote
  #135  
Old October 8th, 2008, 04:58 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Nation - Tomb Kings - Released!

Yeah, it's probably Mytheology.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #136  
Old October 8th, 2008, 05:52 PM

Nasser Nasser is offline
Private
 
Join Date: Sep 2008
Posts: 21
Thanks: 16
Thanked 2 Times in 2 Posts
Nasser is an unknown quantity at this point
Default Re: Nation - Tomb Kings - Released!

Well there's my problem right there. I guess if I have to sacrifice one of the two (Mythology vs CBM) I'll happily drop Mythology.
Reply With Quote
  #137  
Old October 8th, 2008, 06:46 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Nation - Tomb Kings - Released!

With regard to the regeneration issues earlier - it does work on all units apart from the scorpion. It turns out the scorpion doesn't get it because it's lifeless. I might consider changing that, but actually it might be quite good to leave it in as a weakness, the scorpion being beastily powerful and all.

The healing definitely works. But like all "damage" it fluctuates wildly. Some hits won't work, some will heal a lot.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #138  
Old October 8th, 2008, 07:14 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Nation - Tomb Kings - Released!

Alright, thanks for looking into it llama. I don't think it's a problem the scorpion can't regenerate as long as everything else can. They are definitely quite good as is.

Last edited by rdonj; October 8th, 2008 at 07:20 PM..
Reply With Quote
  #139  
Old January 5th, 2009, 03:01 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Nation - Tomb Kings - Released!

Should the Tomb Kings really be lifeless? They're not really magically animated constructs, and I would really like to have regenerating tomb kings right about now :P
Reply With Quote
  #140  
Old January 16th, 2009, 08:27 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Nation - Tomb Kings - Released!

Now that the game is pretty much over, I wanted to mention something that's been bugging me about tomb king randoms. They are almost too random. It's very hard to get more than 1 in astral, earth, and air, which makes it very hard to get boosters, site search, etc in those paths without having them on your god. And I am not sure that playing without a good bless is a very good idea for nehekara. In the warhammerama game I got exactly 1 tomb king with 2 earth, but it was a bit too late unfortunately, I just didn't have the earth income to do anything with it. But what really killed me was not getting a single king with more than 1 astral. It's pretty tough expanding your magic diversity with them... at least when you're stuck fighting in 12 or so provinces for the entirety of your existence, involved in ridiculously bloody and devastating wars :P
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.