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October 10th, 2008, 04:28 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Faerun 466
Ahh, Faerun. You kicked my *** so many times. A great map though. Thanks Edi.
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October 10th, 2008, 04:34 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Faerun 466
Ah, excellent. I shall NI this and start playing it at once.
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October 12th, 2008, 02:07 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Faerun 466
I have reuploaded the map. The graphic has been altered to reflect the actual border situation near Uthangol Mountains, Eastern Chondalwood and Hardcastle. That had been on my to-do list for a small eternity.
The more significant portion of this and the reason the whole shebang was reuploaded at the same time is that now there is also an Adventure map version of the game.
Adventure map specs:
- Special provinces - old & new, all improved
- Most sites in special provinces are hidden, so they need to be found. Many are scripted but not all are #killfeatured, so playing with high site frequency may get some of scripted things replaced.
- 100 VPs scattered around the map and not only in special provinces. This enables MP games where it is possible to win without needing to fight everyone and where alliances and diplomacy play an even larger role than they do now.
- All inland seas contain poptypes that are amphibious to one degree or another, so units recruited there do not get trapped.
- There is one problem with the map specific to LA: Atlantis may end up starting next to an inland sea. This cannot be helped, but the probability should not be too overwhelming compared to coastal locations next to the large seas
Enjoy!
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The Following 3 Users Say Thank You to Edi For This Useful Post:
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October 12th, 2008, 09:28 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Faerun 466 - Now with Adventure Map!
I started a game on the adventure map earlier this evening. WOW, you have made some really tough provinces.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 13th, 2008, 01:20 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Faerun 466 - Now with Adventure Map!
Intentional. The rewards are usually worth it, especially with an eye toward the late game. You just need to marshal enough resources first before taking them on. Hellgate Keep, Myth Drannor, Halruaa, Graycloak Hills, Calimport and the City of Shadows should be the toughest ones. Mithril Hall, Waterdeep, Silverymoon and Cormyr are no slouches either and all of those are useful. Myrloch Vale is probably the most dangerous to invade due to the AI grimoire spell selection. Charm with N9 is brutal.
Lots of VPs = use a scout first and start developing a strategy.
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October 13th, 2008, 06:30 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Faerun 466 - Now with Adventure Map!
Strategy? I can't even spell the word. let alone develop a strategy. I'm a steamroller type of player.
I usually look over the map file, but this time I just started the game. After a few turns I decided that I had to correct my earlier omission.
Looks like a grand test for Gem Valley mod.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 13th, 2008, 11:08 AM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Faerun 466 - Now with Adventure Map!
My first dominions MP game was on the dom2 version of this map. I really loved it a lot. Thanks for providing new dom3 material for it.
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October 23rd, 2008, 05:19 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Faerun 466 - Now with Adventure Map!
Edi, I am having a lot of fun playing the adventure map.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 24th, 2008, 01:15 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Faerun 466 - Now with Adventure Map!
Quote:
Originally Posted by Edratman
Edi, I am having a lot of fun playing the adventure map.
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The Specials are crazy! This map is a blast.
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October 24th, 2008, 06:49 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Faerun 466 - Now with Adventure Map!
Edi, I love the adventure map, it's been long since I started a SP game (except for testing for MP or my mods) but I can't get enough from playing SP again with all EA nations on the adventure map.
The thing I'd like to know is, I start in the province east of Mithril hall and all around me are pretty strong specials. I've not covered much of the map since expansion is a bit slower than regular (not only the map but I'm playing Marveni and just getting it rolling). So bakc to what I wanted to know: is the adventure map reasonably balanced for MP too or are certain (better know, for me at least, portions of fearun (sword coast and the north-west of fearun) more populated with specials than the rest of the map.
If not I'd love a MP game on this map
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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