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  #11  
Old May 21st, 2002, 04:47 PM
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oleg oleg is offline
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Default Re: I\'ve been a baaaad boy.

Quote:
Originally posted by Krakenup:
They build mines for planetary protection but won't launch them. [/QB]
Actually, AI never build mines for planetary defence. If there too many mines on planets, it means that this race does not build enough minelayers. It can be easily fixed in AI_construction_vehicles.txt . Check out TDM' Aquelenias and Pyrochette. They pollute the all wormholes with 100 mines very earlier. At the same time they maintain reasonable mine-sweeping fleets. Very annoing races to play against !

[ May 22, 2002, 01:10: Message edited by: oleg ]
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Old May 25th, 2002, 03:49 AM
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Skulky Skulky is offline
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Default Re: I\'ve been a baaaad boy.

I agree the ministers are pretty useless if you really want to win and destroy the opponent. however it can be challenging, i forget who first mentioned this but this isn't my idea, to play with all but one area of the game under minister control and try to win still. For instance: Designing the ships only, or colonizing only, or controlling one fleet or one system, or finances/facility, or construction. Basically becoming one or a combination of the ministers and trying to win that way.

Also the AI manages to get very good, especially the TDM ones who have kicked my butt hard and good several times, when you are playing against it and not just using the ministers.
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