Well there does seem to be some confusion here, firstly as for rarity all the pz 3 from auf f had 5 of these these "smoke bombs" fitted as standard. the minimum introduction date for the smoke bomb thus becomes 07/40, according to the game, but these sites
http://www.wwiivehicles.com/germany/...iii-ausf-f.asp
"-auf f- Were issued to the Panzer divisions starting in late 1939"
and
http://www.achtungpanzer.com/panzerkampfwagen-iii.htm
""In September of 1939, another new variant - Ausf F (5-serie) entered production""
Seems the current in-game introduction date for unit 583 pz 3 auf f is about a year too late. 07/40 is the date that they began upgunning auf f to 50mm
that aside,
Auchtung panzer also has this to say regarding pz 3 auf f and smoke bombs.
"Ausf F vehicles were fitted with a hull rear mounted rack of five smoke generators remotely released from the turret"
note the use of the word release rather than fire or ignite. ie they are dropped on the ground.
comparing the employment of these smoke bombs to a diesel-injection smoke system thus becomes a nonsense. The injection system stays with the tank whereas the smoke candles/bombs are dropped on the ground allowing the tank to then reverse behind it. Or it can just turn away and drop them as it turns which probably gets the smoke between it and the AT gun even quicker.
esp as pz 3 can spin the tracks in opposite directions. ie turn on a dime.
OK then, the tank drops the smoke can and reverses over it to get out of sight.
Currently the game models the smoke bomb dropper the same as the smoke bomb discharger whats the downside not much, How long would that take to get behind the smoke, 10 seconds maybe 20 how long are the turns 3 minutes or more? Just pretend the game turn time to 3 minutes and 10 seconds. The game certainly has some other similar compromises. For example a landing craft can move its full movement points then the discharged vehicle can also moves its full movement points thats a 3 minute turn stretched into a 6 minute turn.
If the early panzer III's have their smoke bombs removed/ignored then AT guns can keep shooting at them for turn after turn, thats as many shots as they have ammunition. Whereas in reality they would get off only one or two shots before the tank would have reversed out of sight behind the smoke.
ie The pz 3 has to stand up to possibly hundreds of AT rounds when in reality it should only have to face up to one or two.
On the other hand,
Model the smoke bomb dropper the same as the smoke bomb discharger (as is currently the case in-game) and the AT gun will get only one shot at the pz3 rather than the -maybe- 2 it would have in reality.
ie the AT gun is only slightly disadvantaged, or not disadvantaged at all, depending on how long it takes a pz 3 to get behind its dropped smoke compared to the guns Rate of fire.
My Question is this, which is closer to reality?
Best Regards Chuck