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  #121  
Old November 6th, 2008, 07:39 AM

Executor Executor is offline
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Default Re: Preponderance - Big Team Game! [1 more needed!]

One question, by additional mods, which are those exactly?
Will there be any mods that affect the cost of clams or blood stones and such, or just for banned spells listed in the rules post?
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  #122  
Old November 6th, 2008, 08:17 AM

Zeldor Zeldor is offline
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Default Re: Preponderance - Big Team Game! [1 more needed!]

Ok, so we are full, at last!
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  #123  
Old November 6th, 2008, 11:23 AM
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PsiSoldier PsiSoldier is offline
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Default Re: Preponderance - Big Team Game! [1 more needed!]

Ok me and Executer will start working out which nations we will bid on etc.
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  #124  
Old November 6th, 2008, 11:34 AM

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Default Re: Preponderance - Big Team Game! [1 more needed!]

There won't be any nerf to gem-making items, unless big group of players requests it [I will be sending mass PM today with all details].
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  #125  
Old November 6th, 2008, 01:13 PM

Zeldor Zeldor is offline
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Default Re: Preponderance - Big Team Game! [closed]

TGA file of the map:

http://www.mediafire.com/?oe3efdzytsy



.map file will be completed soon, we are waiting for llamaserver to start working properly anyway.
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  #126  
Old November 6th, 2008, 03:21 PM

Micah Micah is offline
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Default Re: Preponderance - Big Team Game! [closed]

We can get nation assignments figured out without the server being up, no?
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  #127  
Old November 6th, 2008, 03:31 PM

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Default Re: Preponderance - Big Team Game! [closed]

Yep Going to send PM to everyone, so they know we are at that point.

Oh, I have to do some minor fixes to .tga file [add town icons etc], so you don't have to download that one
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  #128  
Old November 6th, 2008, 10:46 PM
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Default Re: Preponderance - Big Team Game! [closed]

By the way I'm not sure if anyone else has commented on this or not, but a victory condition of 12/26 Vps seems a bit wrong to me with a center island having a value of 2 points It just seems to be too few VP's required. Ive always that that being required to hold 2/3 of the VP's is more balanced. I mean you could pottentailly have two major powerhouses in the game and one of them gain victory through VP's when they each hold nearly the same number of VP's. However with a 2/3 requirement such as 18/26 one team could never end up feeling robbed of their victory as someone would have had to have been clearly loosing (or winning) for the game to end. Whereas with 12/26 there may not be anyone clearly winning and yet the game suddenly ends with someone having stolen victory out from under you.

Anyways just my 2 cents on that.
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  #129  
Old November 7th, 2008, 03:52 AM

Micah Micah is offline
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Default Re: Preponderance - Big Team Game! [closed]

Yeah, 12/26 certainly changes the focus from dominating the map to trying to grab enough VPs to win.
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  #130  
Old November 7th, 2008, 05:22 AM

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Default Re: Preponderance - Big Team Game! [closed]

There are many connections, plains are open, caves are a maze, pretty much everyone can attack everyone. So it's not only about winning, but making sure someone else does not win. Central island with 2 VPs has 14 neighbouring provinces, hard to keep it [unless you let someone amass huge defences there].
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