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May 24th, 2002, 12:42 AM
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Private
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Need modding info
I am currently working on a huge mod for SEIV. Basically one part if it i would like to do is make it so planets do not have any innate unit launching ability. I want to make it so you must build a facility like "Fighter Base II" however i have been unable to find a way to strip off a planets ability to launch units. Is it even possible? Thanks for any help, either way it turns out to be.
just a side note for anyone remotely intersted, this is what my mod will be mostly about:
This mod is designed to increase the importance of a single planet, as well increase the importance of remote mining & ground combat as well as make rads and organics more important. Heres how i plan to do achive this.
-Colony ships will be massive investments (The 1st colony ship an empire builds from homeworld will take about 15 turns with no build bounses.)
-Indvidual Colonys will be able to hold many many more facilties than in regular SEIV. However faclities will be bigger investments.
-Regular population will have next to no value in combats(even the smallest troops will be able to beat them in ratios of 10:1. Therefore in order to proctect the colonies wich are huge investments you will need station gaurd troops. Otherwise you will easily lose huge investments, while handing over tons to oppenents.
-Weapons Platforms will be exteremly powerful, and hard to damage without weapons specicly desgined for attacking planets (like planetary napalm)
-Due to the fact that setting up a opertion planet takes so long you will have a heavy reliance on remote mining.
-Ships parts will need more Rads&Organics
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May 24th, 2002, 01:33 AM
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Lieutenant General
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Re: Need modding info
HP, your mod has much in common with Proportions mod. Check it out, should give you some info how to implement some of your ideas.
AFAIK, ability to launch units is hard-coded.
[ May 24, 2002, 00:34: Message edited by: oleg ]
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May 24th, 2002, 12:16 PM
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Colonel
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Re: Need modding info
Quote:
Originally posted by HP Delron:
[QB-Regular population will have next to no value in combats(even the smallest troops will be able to beat them in ratios of 10:1. Therefore in order to proctect the colonies wich are huge investments you will need station gaurd troops. Otherwise you will easily lose huge investments, while handing over tons to oppenents.
[/QB]
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There I have bad news for you: defending troops will be killed if the planet is attacked from space (in order to eliminate weapon platforms) prior to the dropping of the invading troops!
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May 24th, 2002, 10:01 PM
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General
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Re: Need modding info
Quote:
defending troops will be killed if the planet is attacked from space (in order to eliminate weapon platforms) prior to the dropping of the invading troops!
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Although that is what usually happens, it is possible to land troops without killing all the defending Troops; I've done it in Tactical. I can recall at least one instance where even I managed to capture a planet without destroying all of its weapon platforms.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 24th, 2002, 10:42 PM
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Captain
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Re: Need modding info
Quote:
Originally posted by capnq:
quote: defending troops will be killed if the planet is attacked from space (in order to eliminate weapon platforms) prior to the dropping of the invading troops!
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Although that is what usually happens, it is possible to land troops without killing all the defending Troops; I've done it in Tactical. I can recall at least one instance where even I managed to capture a planet without destroying all of its weapon platforms. The problem, though, is that if all of the troops are killed from space, a single troop would be able to take over the planet.
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Ursoids of the Galaxy, unite!
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May 25th, 2002, 12:09 AM
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Sergeant
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Re: Need modding info
Honestly, I think this issue is one that should go the Malfador, if it hasn't already.
Troops shouldn't die along with WPs in planetary bombardment. They should die like facilities, which I think are destroyed proportional to the death of population. That would make more sense, and would make defense troops possible.
just my dos centavos..
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May 25th, 2002, 07:04 AM
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Colonel
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Re: Need modding info
Quote:
Originally posted by Jmenschenfresser:
Honestly, I think this issue is one that should go the Malfador, if it hasn't already.
Troops shouldn't die along with WPs in planetary bombardment. They should die like facilities, which I think are destroyed proportional to the death of population. That would make more sense, and would make defense troops possible.
just my dos centavos..
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I agree, but this may be difficult to change. Troops are units and if the planet is bombarded the game seems to pick the smallest units first to get destroyed. It does not differentiate between different unit types. The only way I see this could be changed without major modification would be that the largest units are destroyed first. Then the weapon platforms would die first and in strategic combat the attacking troops would be landed as soon as they are gone while still some defending troops are on the planet. However in tactical combat the attacker could easily continue bombarding till all defending troops are dead.
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