|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				November 5th, 2008, 01:09 PM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant General |  | 
					Join Date: Sep 2007 
						Posts: 2,691
					 Thanks: 5 
		
			
				Thanked 39 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Blast from the Past, Return of the Underkings 
 size 2 plz 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
			 |  
	
		
	
	
	| 
			
			 
			
				November 5th, 2008, 05:18 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Oct 2006 
						Posts: 3,445
					 Thanks: 85 
		
			
				Thanked 79 Times in 51 Posts
			
		
	      |  |  
    
	| 
				 Re: Blast from the Past, Return of the Underkings 
 It's not always easy to use size 1 units well, but it can be done. Each size level has it's own advantages, and disadvantages. Yes, tramplers are a big issue, no pun intended, but Nations which primarily focus on size 1 units should have a solution to most trampler problems. 
 In the mod Nation I'm doing, for instance, size 1 dwarfs are grouped together with giants and trolls, which range from size 1-6. They've also got access to quite a bit of elemental power, especially air, so thunder/lightning isn't much of a danger. Also, I haven't decided yet, but it's likely the dwarfs themselves will get some kind of minor (25% in most cases) elemental resistances.
 
 Kharam-Dzu, on the other hand, had a very impressive repeater crossbow that, when massed in sufficient numbers, would make short work of elephants. It wasn't the perfect solution, but they have plenty going for them.
 
				__________________You've sailed off the edge of the map--here there be badgers!
 |  
	
		
	
	
	| 
			
			 
			
				November 10th, 2008, 07:19 AM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Feb 2007 
						Posts: 5,463
					 Thanks: 165 
		
			
				Thanked 324 Times in 190 Posts
			
		
	      |  |  
    
	| 
				 Re: Blast from the Past, Return of the Underkings 
 What's the advantage of being size 4? |  
	
		
	
	
	| 
			
			 
			
				November 10th, 2008, 09:22 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Jul 2007 Location: country of stinky fromages 
						Posts: 564
					 Thanks: 29 
		
			
				Thanked 15 Times in 13 Posts
			
		
	      |  |  
    
	| 
				 Re: Blast from the Past, Return of the Underkings 
 I don't know why you're asking, but the main advantage is to be less susceptible to area of effects.
 Regarding this mod, I had forgotten the capitol only weak mages. I guess it is only meant to be played by dwarf fortress fans
 
				__________________10 times more numerous, by nigth and backstabbing.
 
 Senior member of the GLIN !
 |  
	
		
	
	
	| 
			
			 
			
				November 10th, 2008, 11:42 AM
			
			
			
		 |  
	| 
		
			
			| 
 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
						Posts: 5,921
					 Thanks: 194 
		
			
				Thanked 855 Times in 291 Posts
			
		
	      |  |  
    
	| 
				 Re: Blast from the Past, Return of the Underkings 
 Yeah, and size 4 can't be trampled by chariots (Hinnom aside). |  
	
		
	
	
	| 
			
			 
			
				November 10th, 2008, 12:27 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: May 2008 Location: Utopia, Oregon 
						Posts: 2,676
					 Thanks: 83 
		
			
				Thanked 143 Times in 108 Posts
			
		
	      |  |  
    
	| 
				 Re: Blast from the Past, Return of the Underkings 
 
	Quote: 
	
		| 
					Originally Posted by llamabeast  Yeah, and size 4 can't be trampled by chariots (Hinnom aside). |  And size 4 has great synergy with size 2 chaff that can easily filter forward to eat swords. |  
	
		
	
	
	| 
			
			 
			
				November 12th, 2008, 06:52 AM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Feb 2007 
						Posts: 5,463
					 Thanks: 165 
		
			
				Thanked 324 Times in 190 Posts
			
		
	      |  |  
    
	| 
				 Re: Blast from the Past, Return of the Underkings 
 It has worse synergy than size 2 or 1.
 It also has worse synergy than size 3, with size 3.
 
 I ask because honey just said all the sizes have advantages and disadvantages. I was curious to know what people thought the advantages of size 4 (imo the worst size) are. The AOE one is an interesting thought. It's also a disadvantage though, when it's an aoe buff.
 |  
	
		
	
	
	| 
			
			 
			
				November 12th, 2008, 07:36 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Jul 2007 Location: country of stinky fromages 
						Posts: 564
					 Thanks: 29 
		
			
				Thanked 15 Times in 13 Posts
			
		
	      |  |  
    
	| 
				 Re: Blast from the Past, Return of the Underkings 
 Depending on the ratio size/cost, you can have more or less ease to stop attack rear squads. As for this mod, the units cost more than their size 2 counterparts, but cover less ground (being size one), making it hard to cover all the frontline. 
				__________________10 times more numerous, by nigth and backstabbing.
 
 Senior member of the GLIN !
 |  
	
		
	
	
	| 
			
			 
			
				November 13th, 2008, 03:21 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Jul 2007 Location: Georgia 
						Posts: 102
					 Thanks: 6 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Blast from the Past, Return of the Underkings 
 If you ever were interested in adding cavalry to this nation which seems like a no.  In many of the games i have played the Dwarves have ridden Gryphons.  If you were to add them you could make them sacred and very expensive so you couldn't mass them.  The Dwarves as you pointed out with cavalry could be bolted down to the gryphons by a saddle of some sort if that is at all interesting ot you.  Even if there is no cavalry it is a great nation. |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |