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November 13th, 2008, 11:37 PM
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BANNED USER
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Join Date: May 2004
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Mulligan - RoR'd. Pls Confirm interest...
I expected this thread to die of lack of interest. However, I have received comments off thread, and some interest on thread. So I'd like to see if sufficient interest exists.
Sooo, I don't know about you but I hate being beaten by stales. Or screw ups. And don't you just hate it when you get to a critical point in the game.. and you forget to move your mages?
Or to give those mages those crucial gems?
Tired of getting beaten by real-life instead of your oppononents?
If so.. this games for you.
Number of Players: Flexible
Era: Any (Single Age Mod required)
Map: Mistletoe for 10, Rorshact for 15-18.
Mods: CBM 1.5
Resources 150
Money: 150
HOF: 15
Sites: 60
Map: Depends on player.
Turnaround: 24 hrs for first 20, 48 thereafter. Delays upon request.
Lying, cheating and stealing encouraged.
LA-Mictlan......chris pedersen............1 Mulligan
MA BandarLog..Cthulu......................1 Mulligan
LA-Ermor........Zeldor.........................0 Mulligan
LA-ULM..........Qio............................1 Mulligan
EA-Helheim.....Ossa.........................1 Mulligan
MA-Oceania....PSI-Soldier.................1 Mulligans
EA-Formoria....Bwaha.......................1 Mullligan
EA-Mictlan......Skinu.........................1 Mulligan?
MA-Hinnom......P3D..........................0 Mulligan
EA-Abysia......Hunt11.......................1 Mulligan
Mulligans Rules (Current Version still open to revision)
1. A mulligan must be used within 24 hours of hosting.
2. A mulligan may be used to change starting position. (Once only at start of game).
3. A mulligan may be used to undo a stale. This is not subject to challenge.
4. Mulligan Auction. Mulligans may be expended in order to attempt to reverse a game turn. Once a player indicates that he is going to expend a mulligan in an attempt to reverse a turn, a mulligan auction commences. All players may commit mulligans either For or Against. Mulligan auction will commence for precisely 24 hours after the first person announces a Mulligan Auction. All mulligans announced in the auction will be expended. For the Auction to succeed, More Mulligans must be expended in favor than opposed. (ie, ties result in no turn redo.)
5. Once a turn is mulliganed, for either reason #3, or reason #4, all players will have 48 hours to submit a turn. Failure will result in the same turn being submitted and will not qualify as a stale.
6. All players will start with *one* mulligan, with and additional mulligan earned and available for use on turns 11, 21, 31 etc.
Exception: Newbies will start the game with one additional Mulligan.
Exception: Because of wide concerns on the strength of these nations, EA-Hinnom, MA-Ashdod, EA-Niefle and LA-Ermor will start with one less mulligan.
7. Available Mulligans will be tracked here.
Exploits banned (anyone know a good list?)
[Discussion]: The Pillars of Mulligan. A Holy Magic site(s) that once found confers an addition mulligan per 10 turns. I'm like the idea, but I'm inclined to leave it out, as this is the first time with mulligans.
Last edited by chrispedersen; June 18th, 2009 at 06:05 PM..
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November 15th, 2008, 04:52 PM
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Private
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Re: Mulligan - Signups!
MA Bandar Log for me
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November 15th, 2008, 05:22 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Mulligan - Signups!
While this is an interesting concept, I feel compelled to point out that it is going to basically ruin the game. Any time a player scores a major victory over any other player, the loser will simply use a do-over and move thier forces away and regroup.
And as if that wasnt bad enough, since there is no incentive for one player to use thier mulligan once any other player has used thiers for that turn, you could conceivably have the game stalled for weeks or more on a single turn. I think you should really reconsider your game idea...
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November 15th, 2008, 05:23 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
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Re: Mulligan - Signups!
... seriously?
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November 15th, 2008, 05:26 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Mulligan - Signups!
Hey, seems interesting chris. I'm at maximum carriage for myself so I can't apply but I hope the idea will work well
Double fun if someone could even sell his mulligans to other players!!
Last edited by Tifone; November 15th, 2008 at 05:29 PM..
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November 15th, 2008, 06:44 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Mulligan - Signups!
So, the insanity of this game has been cooking in the back of my brain. And surprsingly, I thought of an idea which might make it workable: Allow players to use their mulligans to oppose the mulligan of another player. It actually makes for a pretty interesting meta-game instead of just making this thing a morass of everyone constantly using thier do overs.
For example, two players are fighting and one defeats the other badly. So, the loser chooses to use a mulligan to replay. Now the winner is placed in an interesting situation: do they use one of their own mulligans to stop the re-do from happening? Or do they allow it to pass through, and change the orders for thier own men, betting that they can win again later and have just used up one of thier enemies do-overs.
So, any player can use a mulligan for a re-do. And any other player can use a mulligan to resist a re-do. Turns only get regenerated if there are more mulligans played for a re-do than against it.
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November 15th, 2008, 06:50 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Mulligan - Signups!
If it works out, I can try LA Ermor. But I'd agree with Ironhawk about game settings.
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November 15th, 2008, 07:02 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Mulligan - Signups!
Is this going to be direct-connect or play-by-email?
Are you hosting this yourself? Llama's server? My server?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 15th, 2008, 08:01 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Mulligan - Signups!
Quote:
Originally Posted by Gandalf Parker
Is this going to be direct-connect or play-by-email?
Are you hosting this yourself? Llama's server? My server?
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Oh I'm always a sucker to get someone to do the work gandalf, so if you want to play and host ... More than happy to have you.
If not, I am completely open to whatever the players want to do. Lets get some signups going, Iron, Gandalf = )
Last edited by chrispedersen; November 15th, 2008 at 08:03 PM..
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November 15th, 2008, 08:05 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Mulligan - Signups!
PBEM is always the best option. Clear game status, archived turns, option to do rollbacks if needed...
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