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				November 14th, 2008, 10:41 PM
			
			
			
		  
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				General 
				
				
				
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				Playing turns on a network server
	
			 
             
			
		
		
		
		When you're hosting a network game, your own turn files are saved to the same directory as the server directory.  The server can become confused and think you're ready for a quickhost if you just save your turn half-done. 
 
I tried running as a different user, but even after 'xhost +', dom dies with a Gick Fel, "Failed to init OpenGL" 
 
One solution to the problem is to change your dominions save directory, like this: 
 
mkdir /home/me/localsave 
export DOM3_SAVE=/home/me/localsave 
dom321 
 
Connect to the localhost server, disconnect immediately after entering your password, and play the new turn.  Any .2h you save will just go into localsave, and you can reconnect to localhost and upload your turn when you are ready. 
 
I'm sure there's loads of other ways around the problem, but this works best for me. 
		
	
		
		
		
		
		
		
			
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				November 14th, 2008, 11:55 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Playing turns on a network server
			 
             
			
		
		
		
		In Windows I tend to copy all of the dominions directory and files to a different directory and make that the "server" copy.  
 
On Linux I use a different user to run server games so that the directories and files stay different. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 14th, 2008, 11:57 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Playing turns on a network server
			 
             
			
		
		
		
		yah, just copying the folder and running from there works in windows. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 15th, 2008, 04:36 PM
			
			
			
		  
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				Re: Playing turns on a network server
			 
             
			
		
		
		
		In windows you can just connect to the server, get the turn but don't open it. Disconnect. Play the turn at your leisure and only when you're ready to submit, reconnect to the server. Its been so long since I last played on a server that I actually forgot the exact steps to do when d/ling the turn, but its possible and I used to do this all the time for dom-II and in my first games of dom-III. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 15th, 2008, 05:33 PM
			
			
			
		  
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				Re: Playing turns on a network server
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  WraithLord
					 
				 
				In windows you can just connect to the server, get the turn but don't open it. Disconnect. Play the turn at your leisure and only when you're ready to submit, reconnect to the server. Its been so long since I last played on a server that I actually forgot the exact steps to do when d/ling the turn, but its possible and I used to do this all the time for dom-II and in my first games of dom-III. 
			
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 I think he was saying that if you are also the host, since it saves the turn in the same folder, that it will consider you done, the first time you open and close the turn, whether you are actually "logged in" to the server or not.
 
I agree though, easiest way to deal with that is to have 2 seperate copies of the game (though the clever scripting can save you 700mb of disk space   ).  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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