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November 15th, 2008, 04:51 PM
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Corporal
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Join Date: Jan 2007
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AI position(on random generated maps)
Hi folks!
Sometimes, when I start a game on a randomly created map the AI nations are positioned a bit too close to mine own position. This appears to be happening randomly though. My question is: can you somehow...well I don't know, MOD the AI nations to start a bit further away from me?
Any help will be appreciated.
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November 15th, 2008, 04:54 PM
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Lieutenant Colonel
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Re: AI position(on random generated maps)
Stupid question... tried with larger random maps? 
Another (less stupid) one... Tried with Ran-Dom, Semi-Randomizer and all those nice stuff? I'm too limited to make those work but seem to do wonders http://forum.shrapnelgames.com/showthread.php?t=33342 and http://forum.shrapnelgames.com/showthread.php?t=34826
Last edited by Tifone; November 15th, 2008 at 04:56 PM..
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November 15th, 2008, 05:43 PM
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Lieutenant General
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Re: AI position(on random generated maps)
The best thing that you can do if you are using randomly generated maps, before you play, is to use the Map Editor to label as "No Start", most of the provinces on the map. I generally just flag all the provinces with 4 or less neighbors, though sometimes I do 5 or less.
Bear in mind your province/player count, as well. I find that will ~15/person seems to work best for everyone in MP, a higher ratio tends to work out better in SP, especially as you ramp up the difficulty rating.
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November 15th, 2008, 05:45 PM
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National Security Advisor
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Re: AI position(on random generated maps)
The only built-in limits are the fact that capitals will have at least two provinces between them, if there is enough space on the map, and those built into the map in question. Custom maps often define number of provinces in which nations can start, but random maps won't.
SemiRandom mentioned above might have a feature for automatically assigning starting provinces to maps.
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November 15th, 2008, 06:22 PM
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Shrapnel Fanatic
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Re: AI position(on random generated maps)
If you choose "Large Random Map" it will generate a map with 20 provinces per player. That tends to give you MAYBE 5 provinces between you. If you have more or fewer AIs then the map size just changes accordingly and the effect is the same. I do understand. That isnt really enough room for some of the nations and some of the tactics they would use.
But if you go to "Game Tools" and do "Random Map Creator" then you can generate a map where the number of provinces is higher than 20 per AI. You can generate a map as large as 1500 provinces (if your machine has enough memory) and then you can play with 20 nations at 75 provinces per nation.
By the way, I enjoy my games more with sea set to 20 and mountains to 50. That creates less ocean and lots of strategic chokepoints you can exploit. If your machine takes forever trying to generate a large map then you can download a couple that I made for the same reason.
http://www.dom3minions.com/downloads.htm
Gandalf Parker
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Last edited by Gandalf Parker; November 15th, 2008 at 06:25 PM..
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November 16th, 2008, 05:00 AM
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General
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Re: AI position(on random generated maps)
Quote:
Originally Posted by JimMorrison
The best thing that you can do if you are using randomly generated maps, before you play, is to use the Map Editor to label as "No Start", most of the provinces on the map. I generally just flag all the provinces with 4 or less neighbors, though sometimes I do 5 or less.
Bear in mind your province/player count, as well. I find that will ~15/person seems to work best for everyone in MP, a higher ratio tends to work out better in SP, especially as you ramp up the difficulty rating.
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Don't do this by hand though!
The amazing DrP has written a script to do it for you:
http://forum.shrapnelgames.com/showthread.php?t=31093
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http://z7.invisionfree.com/Dom3mods/index.php?
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November 16th, 2008, 06:45 AM
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General
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Join Date: Feb 2007
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Re: AI position(on random generated maps)
Don't do this with Perl though!
DireAussie has made a webpage where you can upload your .map file and select the minimum neighbors for each starting province, then download the changed .map file again.
http://users.on.net/~dfidge/cgi-bin/dom3map.pl
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November 16th, 2008, 01:40 PM
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Lieutenant General
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Join Date: May 2008
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Re: AI position(on random generated maps)
Damn, that web script -almost- can do what I do. But I just did a map with land starts needing a minimum of 6 neighbors, water starts with at least 5 neighbors. Well, I suppose I could run it, and then just touch up the water, where any 5 neighbor provinces that don't touch land would get marked No Start by the script. Sure will save some time, thanks! 
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November 16th, 2008, 02:11 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: AI position(on random generated maps)
Hmmm there was a scripted version that took separate choices for land and water. But I dont remember which one it was.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 16th, 2008, 02:38 PM
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General
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Re: AI position(on random generated maps)
It does take separate choices for land and water, but not in a way that Jim wants.
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