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  #21  
Old November 17th, 2008, 12:29 AM

chrispedersen chrispedersen is offline
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Default Re: Mulligan - Signups!

More on Mulligans: If this is acceptable, I will post it in the game setup.

1. Mulligans can be redeemed (uncontested) to reroll your starting position, or to avoid a stale.
2. Otherwise, muligans can be used to used to redo a turn if the muligans expended in favor exceed those opposed. Mulligan notifications occur in the forum.

(mulligan diplomacy lol)

Presently, I'm inclined to keep the number of mulligans fixed at 2/3.

However, if a majority of players want 1/10 turns I'm ok with it.
I would also be ok with giving newbie players +1 mulligan. Plus it would be useful for them to be able to learn.

Nothing like redoing a turn...
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  #22  
Old November 19th, 2008, 02:39 PM

chrispedersen chrispedersen is offline
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Default Re: Mulligan - Signups!

Bump... interest?
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  #23  
Old November 20th, 2008, 05:48 AM
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Default Re: Mulligan - Signups!

Sure, I'll give it a whirl.. Total multiplayer nooblet here though.

Stick me down as MA Pangaea.
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  #24  
Old November 20th, 2008, 05:24 PM

Micah Micah is offline
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Default Re: Mulligan - Signups!

I'm not playing in this thing, but I'd vote for gradual distribution of mulligans, since otherwise there's gonna be an early-game morass as overmatched opponents blow their mulligans just because they have a lot of them, even if their situation is pretty much doomed. Anyone that gets killed by a lopsided rush shouldn't be able to hold up the hosting 3 times. (And the more imbalanced the situation the less incentive there is to counter it, ensuring that the host will indeed be delayed.)

You also should put in a deadline or otherwise clarify the process for mulligan voting so there's no last-minute antics.

Good luck, you'll need it =)
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  #25  
Old November 20th, 2008, 05:46 PM

Executor Executor is offline
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Default Re: Mulligan - Signups!

Interesting concept,
Maybe you can add mulligans by kills also if you're going for gradual distribution. Every capital taken + 1 mulligan.
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  #26  
Old November 20th, 2008, 09:40 PM

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Default Re: Mulligan - Signups!

This game sounds way to much fun not to join, EA Abysia for me
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  #27  
Old November 29th, 2008, 12:31 AM
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Default Re: Mulligan - Signups!

Due to unforseen circumstances I withdraw my position. Sorry, game on.
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  #28  
Old December 4th, 2008, 05:31 AM

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Default Re: Mulligan - Signups!

Can give it a try I guess.

LA - Ulm.
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  #29  
Old December 4th, 2008, 11:46 AM

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Default Re: Mulligan - Signups!

Well, we've only 6 players. Perhaps thats enough just to test the concept.

Any comments on maps, whether to proceed etc?
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  #30  
Old December 5th, 2008, 10:18 AM

qio qio is offline
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Default Re: Mulligan - Signups!

The name. It's with a "Q" not "G". Not that it matters.

Just throwing out a suggestion. Mistletoe. But any map with 10+ provinces per player is fine with me.
6 is always enough. I vote for "press play".
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