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November 26th, 2008, 10:41 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Brain Dead AI Nations
Initial responses:
Someone is always at top and bottom but you are only looking at provinces. Arcos does tend to run low there, but not on the bottom (not in my tests). But other "broken" nations would be Mictlan for always benig low dominion, and Pangaea or Abysia for being low gem income (not enough searching).
The map you use is on the small side for showing some nations best features. Its a nice map. Im just saying that always using it will affect the outcomes.
Indept str of 9 is hard on the AIs. Especially in expansion. But Im not sure if setting it lower would help Arcos.
How does Arcos look on the other scores? Research in particular.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 26th, 2008, 10:46 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Brain Dead AI Nations
Later responses:
Hmmm in a test I just ran, Arcos did not do as well as I expected in research. It was above average but not enough to offset the lack of attention elsewhere. It might have been the god and scale choices. Yomi wasnt in the initial tests and seems to be a factor in research. I need to do some more tests. Thank you for bringing this to my attention.
By the way, if you run your games with the --scoredump switch then it will output an html page each turn which gives hard numbers in each of those areas. It doesnt provide a history view of the ups and downs like the graphs in the game but it can be helpful.
I should setup many continually hosting games and gather the data. I might need to get some programming help in that from lch or Ballbarian or DrPratorious
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 26th, 2008, 10:59 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Brain Dead AI Nations
You can use something like:
dom321 --allai --superhost --scoredump --postexec /home/dom/dominions3/savescores.sh mygame
Where savescores.sh just copies the scores.html to a unique filename,
Code:
#!/bin/bash
cp /home/dom/dominions3/savedgames/mygame/scores.html /home/dom/dominions3/savedgames/mygame/scores.$(date +%s).html
Try it with the Dawn of Dominions map.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Last edited by vfb; November 26th, 2008 at 11:05 AM..
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November 26th, 2008, 11:41 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Brain Dead AI Nations
Thanks.
But then Id like to read the data into a cvs file and make historical graphs with something like ghost or imagemagick. Or a nice running tally of highest and lowest in each score category.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 26th, 2008, 02:33 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Brain Dead AI Nations
That's what children and grad students are for!
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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November 26th, 2008, 03:56 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
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Re: Brain Dead AI Nations
Quote:
Originally Posted by Gandalf Parker
Initial responses:
Someone is always at top and bottom but you are only looking at provinces. Arcos does tend to run low there, but not on the bottom (not in my tests). But other "broken" nations would be Mictlan for always benig low dominion, and Pangaea or Abysia for being low gem income (not enough searching).
The map you use is on the small side for showing some nations best features. Its a nice map. Im just saying that always using it will affect the outcomes.
Indept str of 9 is hard on the AIs. Especially in expansion. But Im not sure if setting it lower would help Arcos.
How does Arcos look on the other scores? Research in particular.
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On the small side!? Its a 1500 province map!
Well I guess the Indep str of 9 could be lowered... But there is nothing more boring than plowing through weak provinces!
Here is the research screen:
Last edited by iceboy; November 26th, 2008 at 04:05 PM..
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November 26th, 2008, 03:59 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Brain Dead AI Nations
lch:
I am not really sure if it's true. I found AI doing really great against 9 independents sometimes.
The realy change comes when you use Better Independents mod though. Normal AI turns to be as strong as Impossible one before the mod.
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November 26th, 2008, 04:07 PM
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Corporal
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Join Date: Mar 2004
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Re: Brain Dead AI Nations
Quote:
Originally Posted by Zeldor
lch:
I am not really sure if it's true. I found AI doing really great against 9 independents sometimes.
The realy change comes when you use Better Independents mod though. Normal AI turns to be as strong as Impossible one before the mod.
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Which version of this mod is the best to use? They seem to all have their faults...
Also...Besides the BI mod has anyone found that the CBM mod helps the AI?
Last edited by iceboy; November 26th, 2008 at 04:10 PM..
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November 26th, 2008, 04:11 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Brain Dead AI Nations
Better Independents 2.0 works just fine [but don't enslave or charm indie troops]. That makes AI recruit only national troops.
Some other hints:
- use normal research as at some point AI cannot effectively increase research rate
- use supplies at 300, AI loves to starve troops
- avoid lots of water and water nations [AI cannot deal with attacking water]
- set AI to aggressive
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November 26th, 2008, 04:21 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Brain Dead AI Nations
Sorry on the map. For some reason it looked smaller than mine do.
The problem with Indie strength and Arcos seems to be that if Arcos loses its first army too soon then it falls way behind due to focusing on research (supposedly).
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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