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Do you own this game? Write a review and let others know how you like it.
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December 26th, 2008, 04:36 AM
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Second Lieutenant
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Join Date: Jun 2005
Posts: 570
Thanks: 2
Thanked 30 Times in 28 Posts
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Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
Thanks Don & Andy! Great patch .
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December 26th, 2008, 11:45 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
Quote:
Originally Posted by gila
Installed the upgrade,a question though.
I've been on a long campaign as US vs AI.
After 11/43 it is possible to get Sikorsky copters.
What a pleasent surprise,and even better you can load 1 man{sniper} onboard.
Was that added new in the recent upgrade or was copters always availible after 11/43 before the upgrade?
Sorry if this seems like dumb question just thought i'd ask.
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Yes, it's been available that date for years.
Don
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December 27th, 2008, 06:11 AM
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Corporal
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Join Date: Aug 2005
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
Thanks, Don and Andy, for the hard work on this upgrade.
The highlight of unit designation - AWESOME!
__________________
"There is nothing more exhilarating than to be shot at without result" - Sir Winston Churchill.
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December 28th, 2008, 11:06 PM
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Sergeant
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Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
Thanks: 73
Thanked 14 Times in 10 Posts
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Re: winSPWW2 V3.5 upgrade
Quote:
Originally Posted by DRG
Quote:
Originally Posted by Cross
I guess this means we will be able to quickly locate the units in a platoon or company; which will be highlighted in some way?
cheers,
Cross
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If you click on any unit in a company the unit designation ( B0, B1 etc ) will appear over the unit , white in most maps but green in winter, with the actual platoon you are clicked on showing up in yellow so you can easily find all units in a platoon and company, by pressing ' 5 ' and you can turn this all off by pressing ' 5 ' again so it doesn't clutter up the map. There's a button in the HQ menu that allows this to be turned on and off but most of us used the '5' key
http://forum.shrapnelgames.com/attac...1&d=1229519354
Shows a company with one platoon highlighted
Don
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SWEET!!! Great Work Don and Andy.
Inetersting new feature, I expect it to be implemented in mbt as well.
Keep Cool!
Roberto
__________________
Oveja Negra
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December 30th, 2008, 07:43 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
Have had time now with the new Arty Routine, and I must say I like it a lot. One now has to put more time and effort into planning, recruiting and most certainly attempting to keep eyes on the areas fire missions are required. Well Done BRAVO ZULU!!!
Bob out
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January 1st, 2009, 11:21 PM
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Sergeant
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Join Date: May 2006
Posts: 274
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
Is this something new, because I have been playing SP off and on for ages, and it seesm this is the first time I've seen this, and it's quite an oversight if it was true before this last version. What I'm talking about is getting a unit, any unit, and firing all it can for that turn. What used to always happen, was even if you had all weapons ready for that last shot, only the main weapon would fire, or I assume the top weapon only if the others were turned off. It would do that every blasted time. Now it's firing all the weapons as it would for any of the other chances to fire before the last chance. I guess somebody besides me must had noticed that (forgive me for I haven;t read all this thread yet) and it sure is a relief to see it's fixed now.
For my own sense of the thing, I never thought about complaining that it was a game defect, but just accepted that there was some deliberate reason for that going on and just never seen it explained or even brought up before. Like wow, if this version fixed that and nobody did anything to fix it.
Oh, I just knew I had a question still. I see talk of adjusting aircraft altitude, but how is this done ingame?
Last edited by Charles22; January 1st, 2009 at 11:32 PM..
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January 8th, 2009, 04:13 AM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: winSPWW2 V3.5 upgrade
Quote:
Originally Posted by DRG
Becasue smoke is not "ammo" to the game.
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It's called smoke "ammo" i'm sure some would be avialible on an ammo truck.
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January 8th, 2009, 10:06 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
That nice but it's not AMMO to the game in the same way HE and AP are.
OK?
Don
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January 8th, 2009, 10:15 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
Quote:
Originally Posted by Charles22
Oh, I just knew I had a question still. I see talk of adjusting aircraft altitude, but how is this done ingame?
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Helicopters are adjustable in game not aircraft. The only other thing you may have read was bombers fly at high atitude whereas fighter bombers fly at low but that's preset in the game not adjustable
Don
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January 8th, 2009, 04:32 PM
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Sergeant
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Join Date: May 2006
Posts: 274
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
Thanks Don.
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