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				December 26th, 2008, 08:51 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Spell Suggestion: Recharger
	
			 
             
			
		
		
		
		There isn't a spell that allows crossbows fire every turn instead of every other turn, is there? It might not be used very often, but there's tons of spells with that problem, and we wouldn't want them removed for anything! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 26th, 2008, 08:56 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Spell Suggestion: Recharger
			 
             
			
		
		
		
		Does Quickening do the trick? I've never tried it. 
 
-Max 
		
	
		
		
		
		
		
		
			
				__________________ 
				Bauchelain - "Qwik Ben iz uzin wallhax! HAX!" 
Quick Ben - "lol pwned" 
 
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
			 
		
		
		
		
		
		
	
		
		
	
	
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				December 27th, 2008, 02:46 AM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Spell Suggestion: Recharger
			 
             
			
		
		
		
		Hmmmm. 
Also, a 3A/1E spell "Bounty of Arrows" that replenishes ranged ammo?     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 27th, 2008, 07:37 AM
			
			
			
		  
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				Re: Spell Suggestion: Recharger
			 
             
			
		
		
		
		I don't see why not, but it would probably cost a nature gem. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 27th, 2008, 04:15 PM
			
			
			
		  
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				 Lieutenant Colonel 
				
				
				
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				Re: Spell Suggestion: Recharger
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  JimMorrison
					 
				 
				..."Bounty of Arrows"... 
			
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				IN UN LAMPO DI GLORIA! 
			 
		
		
		
		
		
		
	
		
		
	
	
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				December 28th, 2008, 07:50 AM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Spell Suggestion: Recharger
			 
             
			
		
		
		
		Quickness, Quickening etc should work. As was implied, the low amount of ammunition becomes a problem pretty soon, although that's more of a problem for bows (they fire twice every round as long as there are enemies in range and/or the archers don't decide to charge to melee). 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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