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  #41  
Old December 30th, 2008, 10:54 PM
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Default Re: Spell Guide Beta-0

I believe that lch is correct, but there is some sharing of damage codes - if you look at the list, it is clear the damage values for global enchantments, domes, scrying and some other things are drawn from the same list.

So, maybe, you can combine a dome spell effect with a global enchantment and get something different. This generally hasn't worked for me though (so I couldn't make a global quagmire, for example.)
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  #42  
Old December 31st, 2008, 06:25 AM
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Default Re: Spell Guide Beta-0

Quote:
Originally Posted by DrPraetorious View Post
So, maybe, you can combine a dome spell effect with a global enchantment and get something different. This generally hasn't worked for me though (so I couldn't make a global quagmire, for example.)
No. Trying to get a global Quagmire won't work at all, because AFAIK Quagmire is a battle spell. That's very wishful thinking, hoping that it can be made into a ritual spell.

You are right that globals and other map enchantments like Domes fall kind of into the same category, as they're stored the same. But the game primarily queries three parameters when it checks the enchantments list: the #damage number, the target province id and the nation id. Globals have a -1 set for target province id, which is the query value in all the checks concerning the Eyes of God, too. For other enchantments like Domes, this would instead be the target province id where the Dome is, and it won't match. (side comment: the game actually uses a value of -1 as wildcard for the queries, but specifically not so for the province ids)
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Last edited by lch; January 3rd, 2009 at 07:04 AM..
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