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September 14th, 2007, 01:35 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: the Mappers Wishlist
ah dammit I just wanted to ask about it (my niefelheim giant prov (which I was asking all those questions about) on the wrap around water map kinda needed - 3 cold scales..)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 14th, 2007, 02:02 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: the Mappers Wishlist
There are some notes thru this thread that can help you.
There are sites which affect temperature of the province
And you can set scales for a nation by map commands but the map commands also have to put it in the game as an AI. It will unfortunately show as a player option for selection but once the game is created on that map it will ignore their choice and make it AI.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 16th, 2008, 09:41 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: the Mappers Wishlist
I have not read the entire thread, but i would love to be able to code a map so that a castle could not be build on certain provinces.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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July 16th, 2008, 10:11 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: the Mappers Wishlist
Hmmmmm Should that be castles only or all structures?
I guess only castles. I would cry to find a supersweet magic site offering me a lab goodie and not be able to build a lab there. So something like...
#nocastle
or maybe yet another bit? (I hope not. I hate math and I cringe at more bits.)
I wonder if it would be too much overhead to ask for a server setting for this also.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 27th, 2008, 10:52 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: the Mappers Wishlist
I would like for #god to be split to #godai which means "add this god only if AI player".
I suppose we would also need an ai version for scales also. At the moment, using a #god in the map forces the change on both AI and players.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 14th, 2008, 11:39 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: the Mappers Wishlist
Some commands to set actions when placing units. Such as #hide and #instill and maybe #seduce. But mostly hide.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 17th, 2008, 09:55 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Thanked 73 Times in 49 Posts
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Re: the Mappers Wishlist
I made a map recently and while testing I noticed that #randomequip is really unreliable command. At richness 4 [max] it can either give slave collar + ring of water breathing or 4 artifacts...
I think we could use a new command [or adjust #randomequip to work like that, I think most people expect it to work that way]:
#randomput - with rich 0-4:
0 - randomly fill ALL item slots on a commander with trinkets
1 - with items up to const2 level
2 - with items up to const4 level
3 - with items up to const6 level
4 - with items up to const8 level
Also other command that could work well would be #comtype - setting a purpose of commander, with options:
- melee: if he has magic skills, he casts spells up to max 50 fatigue and goes into melee [if not possible, just going to melee without casting would be fine]
- evocator - casts offensive spells
- summoner - spams summons, like skelly spam, elemental spam
- buffer - casts buff spells on troops
[if those 3 not possible, simple 'spellcaster' would work too, it would be even better if it could affect what items commander will get from #randomput]
I'd really like to see that first command to be implemented, best if in next patch. Because as for now, if we want some balanced and solid gear, we have to place all items by hand [which is a nightmare if you have multiple commanders to gear].
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December 6th, 2008, 02:32 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: the Mappers Wishlist
I re-noticed the #cannotwin command, which is pretty cool.
But I really could also use a #cannotlose (nation-number). It would help in some scenarios and in testing. Also might make a nice server feature. Sometimes I need a nation to remain in the game until its over even if its just to be able to enter the game and check on some things from the inside, get a map view, grab an image of the scores graphs, send messages to everyone, etc.
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January 1st, 2009, 04:46 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: the Mappers Wishlist
I would love it if a map made from an image by the map editor had the data for each province seperated from that of the other provinces, to make it easier to begin making modifications to the map file... I don't even want to think how painful it would be doing that for a 1500 province map.
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January 1st, 2009, 05:44 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: the Mappers Wishlist
Im not sure what you mean but there have been many programs written to "pretty up" the .map file to various peoples preferences. There may already be one, or one might be easily done for what you want.
PM me.
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