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January 2nd, 2009, 07:45 AM
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Join Date: Feb 2007
Location: R'lyeh
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Re: Beginner's Guide to EA Arcoscephale
Quote:
Originally Posted by chrispedersen
Yes, you are pumping dominion - 10 Dom score, awake pretender, prophet etc.
But as the size of the map increases (r2) your dominion is only linear.
Strategies which rely on dominion therefor fare best in small to medium maps.
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That sounds like you think that dominion spread is limited by max dominion. Is that the case? I thought that the Dominion only limits the maximum dominion in a province, but not the dom spread, which only depends on the amount of temple checks being generated.
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January 2nd, 2009, 08:10 AM
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Re: Beginner's Guide to EA Arcoscephale
I believe lch is correct. However dom 10 is much more powerful on a smaller map, because no-one really wants to build lots of temples, which is what would be required on a larger one. You have your prophet, starting temple and god for free and they make a much bigger impact on a small map.
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January 2nd, 2009, 05:58 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
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Re: Beginner's Guide to EA Arcoscephale
Quote:
Originally Posted by lch
Quote:
Originally Posted by chrispedersen
Yes, you are pumping dominion - 10 Dom score, awake pretender, prophet etc.
But as the size of the map increases (r2) your dominion is only linear.
Strategies which rely on dominion therefor fare best in small to medium maps.
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That sounds like you think that dominion spread is limited by max dominion. Is that the case? I thought that the Dominion only limits the maximum dominion in a province, but not the dom spread, which only depends on the amount of temple checks being generated.
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No, thats not what I'm thinking.
What I am saying is this:
Dominion will spread from your dominion soursces - pretender, home province, temples, etc.
As the radius of yoru empire expands, the likelihood of a dominion spread into an adjacent territory decrease by r2.
The number of dominion increases linearly, f(n) where n is a number of temples (with things like priests etc tossed in for good measure). You also have competing to dominion to consider as well.
However, my point is that your ability to project dominion over a significant percentage of the board decreases as the size of the board increases absent military (or other) actions.
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January 5th, 2009, 06:32 PM
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Corporal
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Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
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Re: Beginner's Guide to EA Arcoscephale
I think your analysis of dominion spread has some merit, but it seems to be based on a fixed number of sources that do not scale with time (temple checks occurring at each turn) or space (more temples built as number of provinces increases). If you are building new temples, then the n in f(n) is not constant, but rather n(t). Also, irregular tile (province) geometry and variable numbers of neighbors per province make it more of a discrete or statistical problem that might have some difficulty being modeled with a simple polynomial function.
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The Following User Says Thank You to analytic_kernel For This Useful Post:
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January 5th, 2009, 07:02 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Beginner's Guide to EA Arcoscephale
Thanks, analytic_kernel. I had never before considered taking the topology of the map into consideration.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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January 5th, 2009, 07:52 PM
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BANNED USER
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Join Date: May 2004
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Re: Beginner's Guide to EA Arcoscephale
Quote:
Originally Posted by analytic_kernel
I think your analysis of dominion spread has some merit, but it seems to be based on a fixed number of sources that do not scale with time (temple checks occurring at each turn) or space (more temples built as number of provinces increases). If you are building new temples, then the n in f(n) is not constant, but rather n(t). Also, irregular tile (province) geometry and variable numbers of neighbors per province make it more of a discrete or statistical problem that might have some difficulty being modeled with a simple polynomial function.
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Thanks. Obviously, its n(t). But that doesn't change the fact that is a lower order than r2 - which essentially is what my point was.
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January 6th, 2009, 11:18 AM
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Corporal
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Join Date: Jan 2009
Posts: 130
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Re: Beginner's Guide to EA Arcoscephale
Chris, I hope I'm not being too anal[ytical] about this, but I think that r is r(t), and that we don't necessarily know the form of n(t) or r(t). Looking at your number of posts, I'm guessing that you are a seasoned player, so I trust your judgement. But, if we wanted to be semi-empirical about it, we could collect data (possibly with the --statfile option, though I haven't tried it) on number of provinces and dominion for each turn, and then fit the data sets as a function of t. This would give the forms for n(t) and r(t).
Of course, this might just tell the experimenter that he needs to improve his n(t) - build more temples. 
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January 6th, 2009, 12:04 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Beginner's Guide to EA Arcoscephale
Quote:
Originally Posted by analytic_kernel
Chris, I hope I'm not being too anal[ytical] about this, but I think that r is r(t), and that we don't necessarily know the form of n(t) or r(t). Looking at your number of posts, I'm guessing that you are a seasoned player, so I trust your judgement. But, if we wanted to be semi-empirical about it, we could collect data (possibly with the --statfile option, though I haven't tried it) on number of provinces and dominion for each turn, and then fit the data sets as a function of t. This would give the forms for n(t) and r(t).
Of course, this might just tell the experimenter that he needs to improve his n(t) - build more temples. 
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That actually would be kind of interesting. But the statfile gives no information on the number of temples... But still for an empirical fit...it would be ok.
Ah. But you still would have to adjust for *map* size, too, and density of starting positions...
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January 6th, 2009, 12:06 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Beginner's Guide to EA Arcoscephale
Quote:
Originally Posted by analytic_kernel
Looking at your number of posts, I'm guessing that you are a seasoned player, so I trust your judgement.
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This is not wise.
Edit: To be clear I'm not referring to Chris, just generally.
Last edited by Sombre; January 6th, 2009 at 12:34 PM..
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January 6th, 2009, 12:32 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Beginner's Guide to EA Arcoscephale
Quote:
Originally Posted by Sombre
Quote:
Originally Posted by analytic_kernel
Looking at your number of posts, I'm guessing that you are a seasoned player, so I trust your judgement.
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This is not wise.
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Heh. Without referring to chris in particular, I agree. I have a large number of posts and relatively little experience, none of it MP--people with many posts are *garrulous* players.
I tend to think the number of "thanks" are a more useful guide--at least you know that the person has had useful information to share in the past. Although there's still no guarantee that the really skilled players will show up on that metric, either.
See? I did it again--couldn't resist posting.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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