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January 7th, 2009, 06:37 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: Dominions 3000 v0.76 - lets go MP
I'm dabbling in #copyspr right now, so one quick question: Do need the name of the unit I'm copying or its unit number?
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January 7th, 2009, 06:58 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.76 - lets go MP
The unit number is better since dominions has multiple units with the same name.
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January 8th, 2009, 02:17 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Quote:
Originally Posted by Darkwind
I'm dabbling in #copyspr right now
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Do you have any version of the AllView map? It lists all the units from 1 to whatever, named "1", "2" etc, and it's the best way to go through the units when you're looking for something.
Here's a version of it I made. It only works if you have a mod enabled (Dom3000 works), but it should still be up-to-date. Create a new game and play as EA Ermor.
Last edited by Endoperez; January 8th, 2009 at 02:25 AM..
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The Following User Says Thank You to Endoperez For This Useful Post:
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January 8th, 2009, 07:31 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: Dominions 3000 v0.76 - lets go MP
I have a version of it now. I'll be sure to use it when messing with sprites.
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January 9th, 2009, 08:37 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: Dominions 3000 v0.76 - lets go MP
I don't mean to doublepost (well yeah I do), but I've finally finished Neoclidia. Three hours total to give it all sprites and add in the space/planetforms. Just in time for the MP game! It should work.
If it gets added in for the game, I'll stay with the Commonwealth. I don't want to give false impressions of the nation sucking by failing myself.
Edit: Getting something about a bad #newsite command. Not sure what that means.
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January 9th, 2009, 09:13 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
let's not use it in our soon to start game yet since it's completely untested.
Maybe try and use the order Sombre uses in his mods for the different parts of the mod.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 9th, 2009, 10:15 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Darkwind, plz download the file I've attached to this post, I've edited your file, cleared up a few errors including the ones that didn't let you start the game, and another after that that wouldn't let you either.. and I've actually made your pretender appear in the game.. and given him the pretender stats of moral 30, mr 18 as they all have.. I think you'll need to do some thing with him though seems underpowered.. but at least the nations seems to be working. not tested it further though
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 9th, 2009, 10:18 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
ps the keypoint was that startsites can't use numbers but need to use names, seems to be incorrect in the manual.. I'll tell thingie that works on it
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 9th, 2009, 11:51 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: Dominions 3000 v0.76 - lets go MP
I fixed the problem with two copies of each Shoggoth and my horrible misunderstanding of spells. Here's a new zip of the nation, hopefully less buggy.
I'll likely start actually playing tomorrow.
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January 10th, 2009, 05:09 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
hmm did you use my file? I can't think of solving your original problem with doing something to the shoggoth.. inmy recruitment screen I didn't have 2 version of each shoggoth
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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