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January 7th, 2009, 11:12 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
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Re: ComfortZone - All MA Nations - Running
Unfortunately, it will be necessary to delay the game yet again.
chrispedersen, who has my sincere appreciation for volunteering to take over Arcoscephale, can no longer take over the position.
If Arco weren't newly involved in a war with Pangaea, I'd be tempted to allow him to stale while a sub is found. But it's a strong nation, and I think a swift dispatch at the hands of Pangaea would be overly disruptive to the game.
Please accept my apologies for the delay. I will begin a sub-search immediately.
cleveland
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January 8th, 2009, 02:46 AM
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BANNED USER
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Join Date: May 2004
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Re: ComfortZone - All MA Nations - Running
Quote:
Originally Posted by cleveland
Unfortunately, it will be necessary to delay the game yet again.
chrispedersen, who has my sincere appreciation for volunteering to take over Arcoscephale, can no longer take over the position.
If Arco weren't newly involved in a war with Pangaea, I'd be tempted to allow him to stale while a sub is found. But it's a strong nation, and I think a swift dispatch at the hands of Pangaea would be overly disruptive to the game.
Please accept my apologies for the delay. I will begin a sub-search immediately.
cleveland
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and please accept my apologies. Severe personal difficulties have forced me to curtail my dominions. Best wishes and apologies again to all.
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January 9th, 2009, 01:41 AM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
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Re: ComfortZone - All MA Nations - Running
Great news! slayers_ai has answered the call to lead Arcoscephale!
So we're now totally back on track. When the turn hosts, we'll be back on 27hr quickhost.
Cheers,
cleveland
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January 9th, 2009, 11:40 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: ComfortZone - All MA Nations - Running
C'tis has 24 air gems we don't need. We'd like to trade 1-for-1 for earth, pm vfb if you are interested. We'll also trade for nature or pearls, but earth is preferred.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 14th, 2009, 07:48 PM
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Second Lieutenant
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Re: ComfortZone - All MA Nations - Running
the 27 hour limit, though MUCH better than a 24-hour limit is beginning to kick my ***, anyone else interested in 51 hours?
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January 14th, 2009, 08:18 PM
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Lieutenant General
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Join Date: May 2008
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Re: ComfortZone - All MA Nations - Running
Quote:
Originally Posted by rabelais
the 27 hour limit, though MUCH better than a 24-hour limit is beginning to kick my ***, anyone else interested in 51 hours?
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I'll buy that for $1!
I'm not really having any trouble atm, but I'm all for making sure no one stales and burns out on the game. Plus 24h (or 27h) turns always make me slightly uncomfortable..... as on the off chance I don't have the time to do the turn the second I get the email, there's a slight chance of a stale. But, everyone has that same risk, so I grab my cajonas and ride into the great unknown!
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January 15th, 2009, 12:41 AM
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Captain
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Join Date: Oct 2007
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Re: ComfortZone - All MA Nations - Running
A motion has been made & seconded to permanently increase the turn duration to 51hrs (quickhost).
Per the overly-complicated rules announced at the start of this game:
" Quorum shall be 75% of ACTIVE players, and >50% vote wins. If the vote fails, no new vote can be held for at least 2 full turns. "
The remaining players must now vote to (A) Increase the timer to 51hrs, (B) Maintain the current 27hr timer, or (C) Abstain.
Please post your vote here on this thread.
There are 16 players remaining in this game, so the vote shall be valid if at least 12 players vote.
Voting will be open for 24hrs, ending at 05:00 GMT on Friday, Jan 16th. The game will be delayed during this time.
Questions?
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January 15th, 2009, 12:59 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: ComfortZone - All MA Nations - Running
The kingdom of C'tis is small, and takes little time to manage. But we have no objections to giving other nations more time to manage their huge, burdensome empires.
C'tis votes: (A) Increase the timer to 51hrs.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 15th, 2009, 04:35 AM
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Corporal
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Join Date: May 2008
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Re: ComfortZone - All MA Nations - Running
I must be very bad dominions player, but I've never understood how it may take more than 30 minutes to make a turn even in lategame, unless you are micromanaging every single piece of gold and chaff. And even if you do, that 2% additional efficiency you get come with -50% of interest for me — it's not only extremely boring to wait for another 27 hours, but it also consumes significantly more time, cause I have to remember what the hell I was planning 2 days ago. And, as for me, it's much better to lose an interesting game, than to win a boring snail-speed one.
So my vote goes for (B). Btw, isn't it logical to delay the next turn for voting, not the current one?
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January 15th, 2009, 04:59 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: ComfortZone - All MA Nations - Running
In the late game, when you have many territories, and MANY mages, and are scripting multiple large scale battles, potentially with a communion here or there. When you are examining enemy SCs to determine potential weak points, and trying to gear yours to specifically exploit your enemy, while leaving minimal vulnerabilities. When you are managing your finite gem income to get maximal effect, because with some gem types you are burning through a surplus that you need to plan for the depletion of, or you are saving some to snag large summons or a global.
Oh yeah, a very complicated turn simply cannot be done in 30 minutes, unless you are already accepting defeat.
Not that we are that late game, or that anyone is that large in this game - but some people just can't reliably sit down every single day to run Dominions turns, unless they're the 5 minute variety at the start.
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