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				January 11th, 2009, 05:32 PM
			
			
			
		  
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				Conceptual Balance Mod 1.4
	
			 
             
			
		
		
		
		Some of the changes, from 1.3: 
 
*Many Bogarus and Jomon summons improved. 
 
*Boulders bypass shields (modding method thanks to Sombre). 
 
*Several low level blood summons improved. 
 
*Hidden in snow/sand cheaper. 
 
*Ether gate slightly cheaper, and ether warriors map move 2. 
 
*Man's wardens cheaper and map move 2. 
 
*Bogarus cavalry bug fixed. 
 
*Son of Fenris cheaper, gained wolf summoning in dominion, and auto casts Howl. 
 
*Enchanted forest bug fixed. 
 
*Death bless +1 damage. 
 
*Clockwork horrors cheaper. 
 
*Oracle got fortune telling instead of gem production. 
 
*MA T'ien Ch'i fortunetelling improved. 
 
*EA Ulm warriors are more ambidextrous. 
 
*Bakemono-sho made size 1. 
 
*Farstrike no longer precision 100 (targeted mages too much) 
 
*Many units missed by IW's Great Stealth Upgrade fixed (ghost, ghost king, vampire queen, sirin, likho, great druid, etc.). 
 
*Eater of the Dead cheaper and further improved. 
 
*Light cavalry without lances made even cheaper. 
 
*Some Ashdod mages reduced in power or made more expensive. 
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 11th, 2009, 05:33 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		Split version. 
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 11th, 2009, 05:37 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		Thanks QM! Hehe, I am gonna miss Farstrike - the poor man's soul slay in CB 1.3!    
		
	
		
		
		
		
		
		
			
				__________________ 
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				January 11th, 2009, 05:40 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		Ashdod mage changes: 
Zamzummite lost one E/D Random. 
Talmai Elder now 500 from 400 gold 
Rephaite Sage now 200 from 175 gold 
Hope I didn't miss anything... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 11th, 2009, 05:58 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		Woo!    New version, nice   
Only a minor point... May I ask why the improvement of the Death blessing? Death at high level is so strong as it is imho...
 
(I'll miss Farstrike too    )  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 11th, 2009, 06:07 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		Death magic itself is pretty strong, yes. Ideally I would have liked to balance the truly bad level 9 blesses like air and blood, but unfortunately that's not possible. But death 9 certainly doesn't measure up to blesses like earth, and it is one of the few I am able to mod, so hopefully some change is better than nothing. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 11th, 2009, 07:44 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		Thanks for this update, I really like the changes! 
 
I noticed a little bug: you forgot an #end after the Great Black Bull, so the Son of Fenrir changes don't work. 
 
I found some typos in the descriptions, I can fix them and post the changes here if you like. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 12th, 2009, 02:41 AM
			
			
			
		  
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				Major 
				
				
				
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		It's ok.  No one will use the Son of Fenrir anyway! 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 12th, 2009, 06:38 AM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		
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					Originally Posted by  quantum_mechani
					 
				 
				*Man's wardens cheaper and map move 2. 
			
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 Apparently the Lord Warden has too much on his mind to keep pace with his troops, and is still 1/9 rather than 2/9.    
And thanks for the change to Hidden in XXX, I am looking forward to making use of them from time to time now.     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 12th, 2009, 05:03 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		Thanks for the bug hunting, I may make a 1.41 version in a week or so if more appear.  
 
meister_maigi: Any proofreading would of course be greatly appreciated. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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