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				January 12th, 2009, 05:25 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		Is the improved arena mod already in there? If not I think that is a serious ommision. 
		
	
		
		
		
		
		
		
			
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				Want a blend of  fantasy and  sci-fi? Try the total conversion   Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the  Dragons, Magic Incarnate nation. 
New and different undead nation? Try  Souls of Shiar. Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map   Gang Wars.
			  
		
		
		
		
		
		
	
		
		
	
	
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				January 12th, 2009, 06:05 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		Yeah, adding Endo's arena mod would be a great idea. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 12th, 2009, 06:08 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		Oh, also: Thanks for all the work on this QM. CBM seems to be being used in a majority of MP games now, and I think it's really improving the experience. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 12th, 2009, 06:44 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		BTW, llamabeast: fix that problem with Single Age mods for your games   
QM: do it fast, I want to use it in my new game [I hope to start it around Monday].  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 12th, 2009, 11:32 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		Woohoo! Thanks QM! Love this mod!!!    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 13th, 2009, 04:30 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		In the name of the silent majority of SPers, I solenly declar WHOOOT !!!! And thanks for all that work. 
		
	
		
		
		
		
		
		
			
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				January 13th, 2009, 07:53 AM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		I proofread the file, here are some typos I found: 
 
Line 62, 71, 81, 90 (Soldiers): ".. Some are remenants of the old army " (remnants) 
 
Line 106 (Lady of Springs): "Her will and her great pitcher brings life to the land" =bring 
Line 185 (Monolith): inhawbiting=inhabiting , cermonies=ceremonies 
 
Line 214 (White Bull): time immwmorial=time immortal?, bland rage=blind rage?,  bulls=bull's, umatched=unmatched,  
 
Line 222 (Black Bull): time immwmorial=time immortal?, slyer=slayer, dominannce=dominance, "The Great Black Bull posses legendary stmina"= possesses lengendary stamina, #end missing 
 
Line 229 (Son of Fenrir): berzerk=berserk 
Line 422 (Father of Serpens): Serpentd=Serpents 
Line 451 (Lord of the Summer Plague): draught=drought 
Line 477 (lord of Rebirth):  iss=is 
Line 527 (Jade Emperor): hange fate=change fate, reduce unrest prevent =  "and" missing 
 
Line 586 (Lord of the Forest):  forst=forest, Forst has retuened=Forest has returned, beats=beasts,  
 
Line 649 (Mother of Serpents): acomponied=accompanied,  
Line 684 (Celestial General): #decr=#descr, Different spellings of "Pantokrator" 
 
Line 770 (Phoenix):  spring=sprung, the  first=remove one space,  
lcks the physical strgth=lacks the physical strength 
 
Line 1555 (Carnutes Warrior): berzerk=berserk 
Line 2299 (Vanara): sociecties=societies, maxes=axes 
Line 2421 (Bandaraja): 2x thier=their,  weapon in of itself=in an of itself? or just "itself",  
 
Line 2588 (Polypal Mother): Aboleths, over the centuries= no comma, neraby=nearby 
 
Line 3167 (Prince General): Thier=Their 
Line 3428 (Vaettir): THey=They 
Line 3558 (Bandar Noble): see Bandaraja 
Line 9760 (Karasa Tengu): It is a mischievous and often harasses humans= mischievous demon? 
 
Sometimes you spelled Pantokrator "pantocrator" 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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					The Following 2 Users Say Thank You to meister_miagi For This Useful Post:
				
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				January 13th, 2009, 03:03 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		I read the Dm with proton, and found two typos : 
 
abysia EA : warmaster (unit 118) has a #end too much just before unit ID. (line 1926 at 1929). 
 
vanara warrior has its #end spelled #ned (line 10126 at 10131) 
 
I couldn't check those two ingame, as the first is a hero, and the second an indep (I think) 
		
	
		
		
		
		
		
		
			
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                        Last edited by Humakty; January 13th, 2009 at 03:04 PM..
                    
                    
                        Reason: Typo (ha ha)
                    
				
			
		
		
	
		
		
	
	
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				January 13th, 2009, 05:35 PM
			
			
			
		  
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				BANNED USER 
				
				
				
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		Is there any chance the agarthan boulders can be changed to the same boulders as Niefle?  Ie., same weapon? 
 
As I recall either: 
 
a).  Fire bless effects do not apply to agarthan boulders as there is no Agarthan Fire Boulder  
 
or  
 
b).  Flaming arrows did not apply do agarthan boulders. 
 
We're pretty sure the rocks are the same - and as fire is a national pick for the agarthans not the niefles fire boulders makes much more thematic sense for the former, if anyone. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 13th, 2009, 05:40 PM
			
			
			
		  
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				BANNED USER 
				
				
				
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		Fire bless doesn't apply to any missile weapons. 
 
You must be thinking of flaming arrows. However flaming arrows on boulders is pretty much pointless anyway, especially now they can't be parried. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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