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  #431  
Old January 14th, 2009, 06:10 PM
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Default Re: Preponderance - Big Team Game! [starting!]

Blah we need to rollback and fix this.. when I tried to do my teammates turn it hit me with a CD key voilation and said it did not execute MY turn orders. That needs to be rolled back, fixed and rehosted so it will execute MY orders. (And preferably the one I submitted for my teammate as well, but if thats not possible then I damn well want MY orders executed at least)
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  #432  
Old January 14th, 2009, 06:18 PM

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Default Re: Preponderance - Big Team Game! [starting!]

As I said - contact llamabeast so it can be checked. If I just rehost it may happen again. So get an explanation and PM me, so I can do what's necessary. We have plenty of time till next turn.
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  #433  
Old January 14th, 2009, 06:45 PM
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Default Re: Preponderance - Big Team Game! [starting!]

Ok I PM'd Llamabeast, hopefully its something he can fix easily. It would really suck if I had to choose between getting whats left of my teammates gems and gold and getting set back with my own stuff or simply doing my own turn and forfeiting what is left of my teammates things.
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  #434  
Old January 14th, 2009, 06:49 PM

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Default Re: Preponderance - Big Team Game! [starting!]

People here had no problem with doing turns from 2 nations. You are sure you used the same machine, dom installation etc to make both files?
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  #435  
Old January 14th, 2009, 06:56 PM
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Default Re: Preponderance - Big Team Game! [starting!]

Yep, same computer same installation. Same game folder even which I wonder perhaps if that may have been the problem. although when I did Kalasia's turn I moved my nations files into a backup folder did Kalasia's then submitted them and deleted the files and put my nations turn files back in the folder.
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  #436  
Old January 14th, 2009, 07:00 PM
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Default Re: Preponderance - Big Team Game! [starting!]

Quote:
Originally Posted by Llamabeast View Post
Hi PsiSoldier,

The CD key violation mechanism remains rather mysterious to me, and I can't really work out when it triggers and when it doesn't. In any case, it's a dom3 thing rather than a LlamaServer one, so there's nothing I can do about it.

What I can do is delete the orders for EA Kailasa after Zeldor's done the rollback, so at least your own orders will work as normal. Let me know when the rollback's been done and I'll do it.

Cheers,

llama
Hrrrm Ok do the rollback I guess and maybe I'll see if I can get someone else to do Kalasia's turn for me and submit it.
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  #437  
Old January 14th, 2009, 07:19 PM
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Default Re: Preponderance - Big Team Game! [starting!]

I wonder if he has a dynamic IP address, and it got changed between doing the two turns. Maybe it's only okay if both turns contain the same IP address or something.
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  #438  
Old January 14th, 2009, 07:23 PM

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Default Re: Preponderance - Big Team Game! [starting!]

It's not network game. I would be surprised if smth like IP address would be stored in .2h file. Or if it had a way of checking and putting it there.
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  #439  
Old January 14th, 2009, 07:37 PM
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Default Re: Preponderance - Big Team Game! [starting!]

So...
1) Would there be a rollback? People should be notified - they are doing next turns already.
2) If there is a rollback do I need to redo my previous turn?
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  #440  
Old January 14th, 2009, 07:42 PM

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Default Re: Preponderance - Big Team Game! [starting!]

I will do it fast and send an email to everyone. It should take about 5 minutes. And no, just next one. I hope no one will get a worse turn.
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