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  #21  
Old January 27th, 2009, 10:50 PM
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Default Re: WildPansies - prepare your pretenders, starting soon

And also everyone would know whoever names their mages w4n3b2 is qio. Not everyone renames their mages, or renames them the same way. This is a secret-identity game, right? Qio, just pick a nation that has few random paths on mages.

... I'll go back to lurking now ...
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  #22  
Old January 27th, 2009, 11:01 PM

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Default Re: WildPansies - prepare your pretenders, starting soon

Quote:
Originally Posted by qio View Post
Quote:
Originally Posted by Lingchih View Post
Don't know if this has been mentioned, but in a RAND type game like this, you should probably turn off renaming commanders. Their names can be used to send messages to other players.
...

Let's hope no-one figures out you can PM people via this forum, or use IRC.
I am clearly missing something so devious, I haven't come up with it. Otherwise your observation would just be silly.

If I can't rename my w4n3b2 mage to w4n3b2, I tend to get very upset having to go through 24 icons to find the bastard. But maybe that's just me. For the record, I hate kittens also.
yes, but the elaborate pretender submission scheme is all meant to keep nations anon, so no one knows who anyone is. and if you try mailing random people, then you risk someone giving you up, or worse yet lying about what nation they are and getting you to start wars with the wrong person.

and actually, i am thinking the renaming isn't that big a deal. they could just as soon send you a real message in game, and have the same effect. can't really say that your commander named "letsganguponMictlan" is just an innocent oddity. I'm not sure what someone might gain by communicating that way. In fact, it only opens there clandestine message to more eyes.

so, i'll leave renamingn on
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  #23  
Old January 27th, 2009, 11:02 PM
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Default Re: WildPansies - prepare your pretenders, starting soon

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Originally Posted by Lingchih View Post
But yes, the commander renaming can be used as a sort of invisible communication, eg: commander name "Don't attack me".
It might just be me, but if someone does that, I take it as a sign of weakness and will do the exact opposite.

That and report it of course.
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  #24  
Old January 27th, 2009, 11:19 PM
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Default Re: WildPansies - prepare your pretenders, starting soon

I think it's a mistake to leave renaming on Omni. It can be abused.

The renaming can be very subtle.
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  #25  
Old January 27th, 2009, 11:27 PM

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Default Re: WildPansies - prepare your pretenders, starting soon

like subliminal renaming?
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  #26  
Old January 27th, 2009, 11:53 PM

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Default Re: WildPansies - prepare your pretenders, starting soon

Assuming everyone is just playing the game, and not trying to abuse any rules - I fail to see how renaming is problematic. Yeah, my example was just an example. I don't actually name my commanders according to their paths.

If I was participating in this or any other game with 2 of my friends. How could you ever figure out we were colluding anyways? We'd take screen shots and message via IRC or so forth.

I get the point of this being 8 random people that don't supposedly know each other, but if you are gonna assume folks have integrity then let's pretend we're all following the rules. That way I get to rename my commanders.

It takes 2 to tango or cheat.
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  #27  
Old January 28th, 2009, 12:59 AM

Dragar Dragar is offline
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Default Re: WildPansies - prepare your pretenders, starting soon

I agree we should leave renaming on.. if two people really wants to cheat they can, I choose to believe that no-one will
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  #28  
Old January 28th, 2009, 01:03 AM
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Default Re: WildPansies - prepare your pretenders, starting soon

Dudes. I have played Rand games. I know what renaming can do. Please leave it off.

Allright, time to get to the tough sell. Renaming is of, or I am out
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  #29  
Old January 28th, 2009, 01:21 AM

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Default Re: WildPansies - prepare your pretenders, starting soon

huh?

for renaming to work, the intended target has to _receive_ the message.

receiving a message is receiving a message, no matter how they receive it. in this context, they could just as easily sent an actual in game message to the exact same effect.

because there is no way to turn off messaging and we are not having a third party check turns, renaming is no different from sending an in game message. renaming as a means of communication is equal to sending an in game message. turning it off would have no effect because it would subtract nothing from the possible ways for a person to cheat.

EDIT:
eh... keeping it less verbose. you get the point.

if you wanna still quit then go on ahead though. just let us know so that we can all call you a pansy.

Last edited by Omnirizon; January 28th, 2009 at 01:32 AM..
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  #30  
Old January 28th, 2009, 04:23 AM

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Default Re: WildPansies - prepare your pretenders, starting soon

Quote:
Originally Posted by Lingchih View Post
Dudes. I have played Rand games. I know what renaming can do. Please leave it off.

Allright, time to get to the tough sell. Renaming is of, or I am out
Dude. If someone wants to circumvent or abuse the intended rules as set currently, it will not be by renaming their commander "bomb the village on the left". If 2 people choose to collude, there is NOTHING you can do about it and no sure way of proving it has taken place.

Quote:
Originally Posted by Lingchih View Post
The renaming can be very subtle.
You want this as a formal model or in iambic pentameter? Seriously.
If I (player A) want to cheat in a game and another person (player B) also endorses this there is nothing you can do to prevent this. And you could never prove it has taken place. Renaming is not the "real" issue.
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