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January 30th, 2009, 04:52 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Why are you quitting?
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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January 30th, 2009, 04:53 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Because he suffered a setback ?
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January 30th, 2009, 05:37 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I'm posting to let everyone know I am refusing to join another MP game where chrispedersen is playing. Because that is a damned joke.
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January 30th, 2009, 06:17 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
less ragging on chris and more poasting about my glorious victory :judge:
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January 30th, 2009, 08:59 PM
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Sergeant
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Join Date: Dec 2006
Location: Australia
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Hmm strange, I did not automatically receive my turn. I had to request a resend from Llamaserver.
I am guessing problems with either Hotmail or Llamas mail server. I have never had problems with his server before though.
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January 30th, 2009, 09:40 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Situation like that happens, it's quite rare though.
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January 31st, 2009, 12:19 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
For the record, I also did not receive my turn, without asking for it to be resent.
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January 31st, 2009, 08:15 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by chrispedersen
Well, I haven't seen the turn, but I suspect I know what it means. Congratulations =)
I've posted for a sub = ).
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Lulululuz. Ohnoes, a stale ;.;
Jazzepi
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January 31st, 2009, 03:05 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by chrispedersen
For the record, I also did not receive my turn, without asking for it to be resent.
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I noticed Jotun staled anyway. I realize it sucks to lose your pretender but it would be decent of you to play on and stick it out rather than dump this to a sub or just stale.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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January 31st, 2009, 05:21 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Hey guys,
First: I had no intention of staling I had set it to AI and looked for a sub. But I have staled intermittently on several games recently.
However, said efforts were a bit sabotaged by KissBlade. And I have since heard about this in other games.
Usually I don't comment about games, but I've gotten so much grief about it, I thought I would comment.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~
Everyone approaches a game with different strategies. There are bless strategies, rainblow pretender strategies. Hordes of undead strategies.
I personally consider Jotun one of the weakest of the giants. However, like other races, their pretenders are reasonable. And unusually we had fixed starts in this game. So I wanted to go for quick dominion kill strategy.
The vehicle for this was a Carrion dragon with Dom 10. To accomplish this, scales are mostly in the -2 to -3 range. I carefully maxed out the dragons combat ability by adding earth and death, having more than 203 hp and prot 20+.
In more than 10 test games, I was able to accomplish dominion death prior to turn 6. The quick accomplishment of a second castle balancing the lack of scales.
In this particular case, I got unlucky in at a couple of areas. First, despite the prot 20, the first couple of hits on the dragon yielded crippled and never healing wound. And secondly, dominion death didn't occur even though my opponent did not have an awake pretender.
The manual, page 93: gives a good reason why this strategy usally works.
My pretender, generates one dominion, and with my opponent having one candle (all he ever had) - I have two additional checks at 95% to generate two additional candles.
So, the math is (more or less)
Me: 1+2x95%
Oppeonent: three temple checks. Usually dominion is around 7. Usually, he will score 2 dominion checks. And, if a player did not prophetize its usually game over.
I don't want to get into math too much, but I'll note a few other considerations. If the player took an awake pretender there was about a 50/50 shot of intercepting it and killing the pretender.
Additionally, the rules on dominion spread favored me - because my opponents temple spreads could have spread to adjacent territories, which would have boosted the hp and strength of my god. (Strength is important as it affects the range of a dragons breath weapon.)
-----------------------------------------------------------------
So, none of this happened, my pretender died.
So what would you have me do? I think most people would agree the position is irretreviably broken.
I personally did not say anything, to avoid disturbing the game, but as other people obviously were, I thought perhaps to clear the air, or at least express my side of it.
The strategy I chose was an unusual strategy - but it was a legitimate strategy, with reasonable chances of success. And I didn't just choose it to spoil a game.
Is there anything significantly different from what I did, and a standard turn 6 bless rush? Other than losing, of course = ).
So, I think it is obvious that the position is broken; we have all dropped positions that we recognized as broken. In what way does me playing the position a few more turns make the game any better than setting it to ai? In what way is the game damaged by me dropping?
Or is the idea that I should have to play, and live with the strategy, ie., ' punish me' for trying a different strategy (and failing)? I don't think it makes the game better - but if its really necessary.. ok. Although my opponent has expressed a preference that I just resign.
As a note, I offered the position to my opponent - and even he didn't want it = ).
Anyway, I hope that removes a little bit of the mystery, and shows that I'm not just quitting in a fit of pique.
Best wishes..
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