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  #221  
Old February 3rd, 2009, 08:33 PM

Redeyes Redeyes is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Perhaps if I had massed them ahead of time but I lacked a good leader for them and I didn't want to expose myself to banishment.

When it got down it, I just had far too few guys and he had too many
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  #222  
Old February 4th, 2009, 01:11 AM

Dragar Dragar is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Is this game definitely set to CBM? Sounds stupid but this turn I tried to cast a spell that should cost 1 gem in CBM and it cost me 5. It is just costing the 1 in another CBM game.. decent hole in my early game strat at 5 gem cost
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  #223  
Old February 4th, 2009, 01:13 AM

Alpine Joe Alpine Joe is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

I am discovering that xbows>Dai Bakemono. Any suggestions?
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  #224  
Old February 4th, 2009, 01:17 AM

Evilhomer Evilhomer is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Dagar wrote: Is this game definitely set to CBM? Sounds stupid but this turn I tried to cast a spell that should cost 1 gem in CBM and it cost me 5. It is just costing the 1 in another CBM game.. decent hole in my early game strat at 5 gem cost


Check option ---> view active mods, this will tell you which mods are enabled.
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  #225  
Old February 4th, 2009, 01:20 AM
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archaeolept archaeolept is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

what is the spell, dragar? perhaps it was intentionally or unintentionally changed back (?) to 5 in the latest CB. This game is using 1.4 - earlier games you are in would likely be using 1.3.
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  #226  
Old February 4th, 2009, 01:27 AM

Dragar Dragar is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Summon spectral infantry - have cast it in Solar, which is 1.3. I've posted in the CBM 1.41 thread, have a feeling it was accidentally (or intentionally but not announced) set back to vanilla value

I'm afg so can't check the active mod
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  #227  
Old February 4th, 2009, 01:38 AM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

yeah, that must be a bug. on the plus side, they are pretty bad
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  #228  
Old February 4th, 2009, 01:41 AM

Dragar Dragar is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

They are pretty decent at 5 for 1, and suit my strategy pretty well for the early days. They are awful at 5 for 5... friggin waste of research
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  #229  
Old February 4th, 2009, 01:52 AM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

hey, i've only got 4 rp so far... i can only dream of wasting research ;p

edit: i just started a little test game in CB... the spell cost me 1 d to cast.

this game uses a special version to fix the LA agarthan bug... version 1.41b. spectral infantry should not have been changed... but the spell cast at the correct cost in my 1.4 test game.
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  #230  
Old February 4th, 2009, 01:54 AM

Dragar Dragar is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

?? do you mind checking what version of CBM we're running for me?
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