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February 6th, 2009, 01:48 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I think the heat scales were from summer, not from mine. I'm pretty sure I had very good scales, including neutral temprature.
I think there was one point where I could have won a really important battle, where you attacked into the 30 PD province. I didn't think you'd do that, and if I had my wardens there + my archers I'm pretty sure it would have been a rout.
Jazzepi
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February 6th, 2009, 11:19 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Yeah, I spotted good scales hence why I took a guess that it was neither bless or awaken SC.
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February 6th, 2009, 11:20 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Also, I will need a temporary postponement for Saturday. I will be out of the city and unable to attend my computer. An additional 24 hours should be fine. =)
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February 7th, 2009, 06:28 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Ok.
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February 7th, 2009, 07:31 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Zeldor
We have few other nations on the way out too.
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Unfortunately I am rapidly heading this way, too! 
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February 7th, 2009, 07:47 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Zeldor
Ok.
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ACtually I just did my turn as so on as I got it so I should be ok . Thanks anyway =D!
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February 7th, 2009, 08:10 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Undid postponement then :P
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February 7th, 2009, 11:40 PM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Looks like Bandar Log's on it's way out. I guess I really wasn't in the blitz mindset for this one.
Things I learned fighting LA Abysia:
1: Light infantry with axes are NOT good for an elephant's health.
2: Bodyguards are a good thing.
3: Those are Tower shields! Research Destruction faster!
Good game LA Abysia, I'll get you next time, I hope.
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February 8th, 2009, 05:29 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Don't talk yourself down too much Starshine, we've been pretty even in battles so far
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February 9th, 2009, 12:25 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
There are now 11 nations with 4 or less provinces. Bogarus on 8 appears to be the only one with the contest still in some kind of balance, whoever he is adjacent to
Is it surprising that out of 12 1 vs 1 contests, virtually all were decided so quickly? I'd have thought that at least a few would be in the balance for quite some time.
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