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February 8th, 2009, 04:22 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Dominions 3000 v0.76 - lets go MP
hmmm Machaka is about 75% done but I need to make some more sprites and that won't happen next week.
Maybe someone could test it as it is (my dominions is acting weirdly so I can't really test without getting annoyed a lot) I've done some copyspr and copystatting and that might result in weird stats and stuff.
If someone could check if all troops and their spaceforms work, have weapons that seem to fit (and not remnants of the old weapons) and stats and magic skills that seem correct. I've also never really played Machaka and would like to know how this works out with the 2nd forms of the sorcs. (I hope they don't have one in space since the spider would just die there.) If anyone can tell me which unit number that 2nd form has I can give it AP weapons too. (but it's a minor issue really)
I'm attaching a zip file, the dm file goes with the others but the sprites need to go into the dom 3 folder.
thx
todo:
- Huge spider summon (sprite needed)
- other spider summons (recolors)
-- Ghost spider?
-- Phasing spider?
- Huge spider hero (sprite needed)
- spider centaur/drider hero and maybe troops as summons (sprite needed)
- Huge spider pretender (sprite needed)
- maybe "regular" soldiers (like Ulm marines but slightly lower stats I think if that fits between militia and hoplites) (recolors)
- possibly replacing the fighter weapons (ship heavy blasters like most ships have) with some attack partial regular damage, partial fire.
- Maybe bigger (capital) ship summon. (sprite needed)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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February 18th, 2009, 06:44 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
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Re: Dominions 3000 v0.76 - lets go MP
Say, what's everyone up to? I haven't been doing anything really, since I have a few big projects due soon. But this thread seems awfully quiet. To stir up discussion, here's a Fighter and Carrier unit, meant to be generic summons (I thought a main part of the 'new' construction line should be a series of okay generic ships), coded on the spot.
Code:
#newmonster (whatever)
#name "Fighter"
#spr1 (add this in)
#spr2 (what the above says)
#descr "A small, generic fighter-class unit--cheap to build and maintain, for ships. They also die like giant mechanical flies."
#ap 20
#mapmove 2
#size 4
#supplies -5
#flying
#hp 22
#prot 9
#str 10
#enc 1
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 150
#forestsurvival
#weapon "Ship Laser"
#end
#newmonster (whatever+1)
#name "Carrier"
#spr1 (add this in)
#spr2 (what the above says)
#descr "Carriers are large ships built to field many smaller fighter units on the field, and serve as more of an auxiliary weapon themselves. The fighters do the actual dying in droves. Carriers require massive amounts of supplies to feed their crew."
#ap 11
#mapmove 1
#size 6
#supplies -80
#flying
#hp 50
#prot 15
#str 10
#enc 1
#att 12
#def 15
#prec 10
#mr 17 (lots of people, hard to affect with magic)
#mor 10
#gcost 600
#forestsurvival
#weapon "Ship-to-Ship Artillery"
#onebattlespell (summons fighters)
#end
#newmonster (whatever+2)
#name "Carrier"
#spr1 (add this in)
#spr2 (what the above says)
#descr "Carriers are large ships built to field many smaller fighter units on the field, and serve as more of an auxiliary weapon themselves. The fighters do the actual dying in droves. Carriers require massive amounts of supplies to feed their crew. They work as well on the ground as on land."
#ap 1
#mapmove 1
#size 6
#supplies -80
#lucky
#hp 50
#prot 15
#str 10
#enc 1
#att 12
#def 15
#prec 10
#mr 17 (lots of people, hard to affect with magic)
#mor 8
#gcost 600
#forestsurvival
#weapon "Ship-to-Ground Artillery"
#onebattlespell (summons fighters)
#end
Ah man, I'm really short on time. I'll finish it tomorrow I think. Unless someone else decides to finish the code for these first
The spells to summon them still need to be done, as well as the #onebattlespell.
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February 19th, 2009, 04:18 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.76 - lets go MP
I'm taking a break from singleplayer, so it's been a while since I've done any testing. Also, that carrier really needs a shield of some sort. The fighter probably should as well, unless you want to make it into a drone? Why do the fighters generate supplies?
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February 19th, 2009, 07:27 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
#onebattlespell (summons fighters)
this is about what your idea is about and it can't be done. Sorry.
wait this idea is nice and deserves more talks.
The generic fighter will be the x-wing I already have I think... making another one next to it will be a bit much (and I've gotten no sprites ).
The carrier is a nice idea but onebattlespells need to be restricted to existing spells. I COULD probably edit an existing battlesummon spell though if it's TOTALLY not suited for dom 3k.. any suggestions what would be suitable?
Or the carrier could just have a summon x-wing function out of combat.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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February 19th, 2009, 07:45 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: Dominions 3000 v0.76 - lets go MP
I was thinking we could edit a spell to summon fighters. Mechanical Men, maybe? They're not really flavorful for Dom3K--old clockwork machines don't mesh well with massive spaceships and other future-tech stuff.
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February 20th, 2009, 05:04 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
hmmm mechanical men are at least sort of robots
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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February 20th, 2009, 07:31 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Seasonal critters? Faerie queen? Lamias? Elemental royalty? Summon animals? I thought you removed some summons, maybe you could use one of those.
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February 20th, 2009, 11:01 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
I don't think I removed battle summons
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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February 21st, 2009, 01:14 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.76 - lets go MP
If you're going for battle summons, how about Swarm? Or the one that makes giant ants.
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February 28th, 2009, 08:48 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
untill the next patch is out I'm putting things on a low level. Haven't heard anything about machaka anyway and my game is still having graph problems so I can't test is very well. If the new patch is out I'll certainly work on the map though. And maybe sooner if a new graphics driver will fix my graphs... I'd reinstall the game but can't find my CD :S.
PS all of the above isn't the real reason though.. the most important reason is that I've bought Dawn of war 2
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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