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February 12th, 2009, 11:07 PM
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Lieutenant Colonel
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Healing Pretender
I have a Pretender that received an affliction Battle wound strength -4 I used a priestess set on Heal but it did not heal the wound. They where the only troops in the province at the time.
I was under the impression it only took one turn...
Any suggestions?
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February 12th, 2009, 11:12 PM
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Lieutenant General
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Re: Healing Pretender
Quote:
Originally Posted by GrudgeBringer
I have a Pretender that received an affliction Battle wound strength -4 I used a priestess set on Heal but it did not heal the wound. They where the only troops in the province at the time.
I was under the impression it only took one turn...
Any suggestions?
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Healing Afflictions requires 2 rolls. The first is the roll to see if Healing may occur (% chance against your Healer skill), and there is a second roll against the Affliction. Some Afflictions are harder than others. I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
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February 12th, 2009, 11:56 PM
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General
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Re: Healing Pretender
Jim is right, and also healers can't heal afflictions on undead, just in case you've got a PoD or something. But Str-4 is not worth healing anyway, unless you are doing it for RP reasons.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 13th, 2009, 02:26 AM
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National Security Advisor
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Re: Healing Pretender
Or rather, Str-4 shouldn't affect your pretender's fighting ability in most cases, so there's no need to keep him from fighting just because of one affliction. If he has something to do (forge some magic items or cast rituals your other mages can't easily do), obviously it won't hurt to have a priestess in the same province.
Oh, and the chance of healing an affliction is most probably the same, regardless of how many afflicted units are in the province.
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February 13th, 2009, 03:43 AM
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Sergeant
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Re: Healing Pretender
I think that demons dont get afflictions healed either. Doesnt make much sense imho, but...
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February 13th, 2009, 03:49 AM
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General
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Re: Healing Pretender
Quote:
Originally Posted by JimMorrison
I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
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I do. After a successful healing attempt has been made, afflictions are being removed in the following order, until one has been successfully removed:
- battle fright: 50% chance
- feeblemind: 25% chance
- diseased: 50% chance
- crippled: 25% chance
- blindness: 25% chance
- lost eye: 50% chance (only possible if blindness is cured first)
- weakened: 50% chance
- mute: 25% chance
- lost weapon (tail/pincer/branch/tentacle/...): 25% chance
- lost an arm: 25% chance
- some affliction that I don't know what it is: 85% chance
- chest wound: 50% chance
- limp: 50% chance
- never healing wound: 10% chance
The "Never healing wound" is named like that because there is only a healing attempt if there are no other afflictions, or all previous healing attempts on the other afflictions have failed AND then there's only a 10% chance to heal it. A maximum of one affliction is cured per check.
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February 13th, 2009, 03:56 AM
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General
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Re: Healing Pretender
Quote:
Originally Posted by Poopsi
I think that demons dont get afflictions healed either. Doesnt make much sense imho, but...
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This has me thinking how much room for expansion is available for Dominions_4.
Currently Dominions_3 has the following unit types:
Normal (Currently no icon... usually human)
Animals
Cold-Blooded
Demons
Magical
Undeads
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Here are some others which hopefully will be included with unique tags and traits for Dominions_4:
Cold-Blooded (changed to Reptiles?)
Insects
Plant_Life (better name? 1am my time{sleepy})
Angelic (Opposite of Demons)
Void Beings (These awesome things should have their own tag)
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There can be only one.
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February 13th, 2009, 03:58 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Healing Pretender
Thanks lch!
I assume recuperation, the Chalice, and GoH all work using the same mechanism? But the Chalice (at least) must get multiple attempts.
Could #11 be a missing head?
@NTJedi, if you look at Edi's spreadsheet, you'll see all the current "type" attributes:
mindless, lifeless, undead, demon, magicbeing, stone, animal, coldblooded
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 13th, 2009, 04:08 AM
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General
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Location: R'lyeh
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Re: Healing Pretender
Quote:
Originally Posted by vfb
I assume recuperation, the Chalice, and GoH all work using the same mechanism? But the Chalice (at least) must get multiple attempts.
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That's the mechanic to heal one affliction, which prolly is used by all of them, yes, though those all work differently. The Chalice has a special province-wide heal, which has two guaranteed heals (affliction removal attempts) on all units of the controlling player in the Chalice's province.
Quote:
Originally Posted by vfb
Could #11 be a missing head?
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Might be. Is it that easy to reattach a new head?
Last edited by lch; February 13th, 2009 at 04:35 AM..
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February 13th, 2009, 04:24 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Healing Pretender
Quote:
Originally Posted by vfb
Jim is right, and also healers can't heal afflictions on undead, just in case you've got a PoD or something. But Str-4 is not worth healing anyway, unless you are doing it for RP reasons.
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But you can Heal Tartarians (which are Undead). You can also Heal Marble Oracles, which are Lifeless.
I thought it was only when those 2 traits coincided (Lifeless Undead) that a unit was not healable. Demons as well? Hmmmmm.
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