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  #131  
Old February 21st, 2009, 02:21 PM
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Default Re: EA DarkHeavens (Game on!)

Ulm has NAP's with the following

3 turn with Sauromatia
5 turn with Fomoria
3 turn with Atlantis

I got real sick through the week and never got around to posting these from the last week of PMs. Also once I get things going I'll open up the forge shop. Stay tuned for more details.
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  #132  
Old February 21st, 2009, 05:38 PM

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Default Re: EA DarkHeavens (Game on!)

I am pleased to announce that Tir na n'og has only one Nap and is actually attacking someone else (sorry Ossa, didn't want it to be you like in our last game, but meh, my position is so crapped up I had to do something).

Sheesh, from the looks of things this is some kind of builders game...

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  #133  
Old February 21st, 2009, 07:10 PM
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Default Re: EA DarkHeavens (Game on!)

I would say the number of NAPs is standard. Most people average about 5 neighbors. Most people like security and will ask for an average of 3 NAPs. With 14 players in this game that would put us at about 21 NAPs. That doesn't sound like a lot, but it looks like a lot when each one is received one at a time via message board posts.
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  #134  
Old February 21st, 2009, 07:35 PM

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Default Re: EA DarkHeavens (Game on!)

Let it be known that Tir broke his NAP with Helheim. Once our armies return from TienChi we shall deal with his incursion.
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  #135  
Old February 21st, 2009, 11:15 PM

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Default Re: EA DarkHeavens (Game on!)

There was no NAP between Helheim and Tir as far as I can tell.

The message my sub sent me was...

"He's [Helheim] told me to not treat it as though there's an nap between us, so I'm pretty sure it's out"

I certainly never had any direct discussions with you, and while I did tell rdonj to accept a nap if you offered one, from his message on the subject it appeared to me that there was indeed no nap.

In any case, what's done is done, if I broke a deal then I broke it unknowingly. I should have asked for clarification in all likelyhood, but from my discussions during my absence the plan was to push north all along.
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  #136  
Old February 22nd, 2009, 01:48 AM
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Default Re: EA DarkHeavens (Game on!)

Fomoria and Sauromatia have a three turn NAP.
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  #137  
Old February 22nd, 2009, 01:52 AM

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Default Re: EA DarkHeavens (Game on!)

For clarification. Later on after the cause had been abandoned I received a message from helheim which implied that he had spoken to licker and that there was an nap. Since this clearly did not happen, there was no nap to be broken as I never implicitly agreed to one.
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  #138  
Old February 23rd, 2009, 04:36 AM

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Default Re: EA DarkHeavens (Game on!)

I'm sorry, but that is simply not true.

I've lost track of whom I was speaking to in the game, but there was clearly a discussion... ok. Your point.

There was never a verbal acceptance of a NAP from you, though we had 3 pm's about it.

Sorry for shouting before thinking - you're right.
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  #139  
Old February 23rd, 2009, 01:51 PM

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Default Re: EA DarkHeavens (Game on!)

That's ok, ossa, I know there had been some discussion of it, and honestly I wasn't 100% sure, which is why I should have double checked with you once I was back.

I guess my mind was just stuck in how to extract myself from the crappy position I found myself in and I didn't think to do the right thing as ask for clarification. Though I was ultimately 'right' I still feel 'wrong' about my choice, but as I say, I had no 'right' choice in any case.
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  #140  
Old February 23rd, 2009, 05:36 PM
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Default Re: EA DarkHeavens (Game on!)

Atlantis is looking for astral pearls. I will trade earth gems or water gems for them.
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