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February 25th, 2009, 04:12 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: EA Ulm - Flying Conans of Doom
I thought innate Nature magic increases the amount of regeneration you get from everything (except innate regeneration).
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 25th, 2009, 04:15 AM
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National Security Advisor
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Re: EA Ulm - Flying Conans of Doom
Nope! Just increases maximum age and supply bonus. Also I think the "Personal Regeneration" spell is more powerful if you have a higher nature path (in the same manner as many other spells).
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February 25th, 2009, 05:14 AM
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Lieutenant General
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Join Date: May 2008
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Re: EA Ulm - Flying Conans of Doom
Yeah I got set straight on this one awhile back - the regen bonus from Nature paths only applies to regen spell/item based effects. Blessing and innate regen are not affected.
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February 25th, 2009, 02:06 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
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Re: EA Ulm - Flying Conans of Doom
Well all I know is that when I put a shroud on my Oreiads and had a nature 4 bless they had regen of 4 hps. I doubt that their 11 or so hps would give them that from a 5% bless...
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February 25th, 2009, 04:04 PM
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Lieutenant General
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Join Date: May 2008
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Re: EA Ulm - Flying Conans of Doom
Quote:
Originally Posted by Trumanator
Well all I know is that when I put a shroud on my Oreiads and had a nature 4 bless they had regen of 4 hps. I doubt that their 11 or so hps would give them that from a 5% bless...
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Either something has changed, or it's only innate regen that is not affected. At least, this prophet that I just made seems to be getting the bonus - I'll play this out a bit, and see what the score is.
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February 25th, 2009, 05:45 PM
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BANNED USER
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Re: EA Ulm - Flying Conans of Doom
There is a lot of confusion on this point. Some definitive answer (and probably a sticky) would be really useful.
I believe that my prophet vampires regen has benefitted from nature.
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February 25th, 2009, 06:48 PM
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BANNED USER
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Join Date: Jul 2008
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Re: EA Ulm - Flying Conans of Doom
well I would upload the .trn file from my Arco SP game with the Oreiads, but I don't have a program to compress the file.
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February 25th, 2009, 07:02 PM
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Second Lieutenant
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Re: EA Ulm - Flying Conans of Doom
Bless-induced (including shroud/prophet) regeneration is aided by nature paths, quite a boon with the Sidhe nations.
I can confirm that nature paths don't help natural regen, after testing with two Wyrm pretenders (one lacking nature paths, the other with nature 9).
Regen buffing wyrms just became a new favourite, 120hp/round is an awesome sight.
Even then my test Wyrm was still brutally murdered after being surrounded by barbarians
Last edited by Redeyes; February 25th, 2009 at 07:11 PM..
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February 26th, 2009, 03:21 AM
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National Security Advisor
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Re: EA Ulm - Flying Conans of Doom
I experimented with this, and found a Patala bug.
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February 26th, 2009, 03:33 AM
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BANNED USER
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Re: EA Ulm - Flying Conans of Doom
Whats the bug Edi?
In an earlier thread, I commented that blesses helped prophets etc - just not the gods themselves regen rate. At one time, I believe the fact that it did not help the Gods was considered a bug, and I remember seeing words to that effect perhaps in dom2.
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