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February 25th, 2009, 05:54 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Preponderance - Big Team Game! [starting!]
I am still rather against it, unless some other big players want that too.
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February 25th, 2009, 06:19 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Preponderance - Big Team Game! [starting!]
I vote for 72h.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 25th, 2009, 09:13 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Preponderance - Big Team Game! [starting!]
I think as part of the Ermor freespawn bug, I also didn't get my free Mechanical Man from the Factory. All you other Factory owners, did you get your Mechanical Man this month? Not that this is as significant game-wise as Ermor not getting his freespawn, but it might narrow down the cause of the bug.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 25th, 2009, 09:56 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Preponderance - Big Team Game! [starting!]
I'm Kind of against a change to 72 hours even though I work 10 hours a day 7 days a week currently. However I have no problem with at least temporarily changing things.
I may have personal issues in the next few days that prevent me from taking my turns as I will be in the process of moving to a new house and I may loose my internet at my current location for a few days soon. I'm not entirely sure when it will be cut off here. I should hopefully be moved in to the new place by monday and have internet at that time although as I said I'm working 10 hours a day and driving 2 hours to and from work so I have little time to take care of things like getting the internet hooked up.
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February 25th, 2009, 11:59 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Preponderance - Big Team Game! [starting!]
Hm. I'm not 100% certain, but it might be I didn't get my site summons (from "enter site" command) this turn either. Other people with mages sitting on sites seeing this too?
If that thing is persistant it's really bad for Ermor. What did we do wrong to earn this? :-/
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February 26th, 2009, 12:50 AM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: Preponderance - Big Team Game! [starting!]
Quote:
Originally Posted by Zeldor
I am still rather against it, unless some other big players want that too.
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I beleive you celebrate March 8 in Poland? If other big players would help me to buy presents for my mother, girlfriend, all my female friends and to organise party I don't mind we keep it 48 hours.
Seriously, all this week I had to sit in front of my monitor up to 3 a.m. in order to make my turn, and it really becomes annoying. I don't want to become a slave of the game.
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February 26th, 2009, 01:05 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Preponderance - Big Team Game! [starting!]
I believe the only way this bug will be fixed is if you send it in to illwinter. I suggest you upload the game files.
In our case, turning back the turn multiple times did not help. The error reoccurred.
Now, if you have reached the maximum number of units, I dont' believe there is any fixing it. However, usually when you reach the maximum number of units if you summon a unit, you will for a short period get mixed up units - not nothing. And it isn't only freespawns and site critters - its every recruitment.
It might help if you mention that this appears similar to the bug that appeared in glory, and which they were able to resolve.
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February 26th, 2009, 02:42 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Preponderance - Big Team Game! [starting!]
I myself am content with 48h hosting that keeps the pace up, but then again it appears my team's co-operation isn't that stellar. What with we both sniping each other's raiders with remote attacks spells and so on. Guess no lunch is free.
Anyway if people want 72h hosts fine by me. This turn's nearly done by all but how about switching after host and sending the files to Illwinter for bug hunting?
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February 26th, 2009, 11:03 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Preponderance - Big Team Game! [starting!]
Looking at the army graph it would appear reanimation works again. Or am I just hoping too much?
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February 26th, 2009, 08:23 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Preponderance - Big Team Game! [starting!]
Quote:
Originally Posted by atul
Looking at the army graph it would appear reanimation works again. Or am I just hoping too much?
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My reanimation worked this month. hopefully it continues to work.
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