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March 2nd, 2009, 01:47 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Assassinations
against earth attack, a size 6 bodyguard would be very useful, but try out 5 ghosts - they have high defense and are ethereal. only helps for mages w/ blood or death to lead them, however.
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March 2nd, 2009, 02:30 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Assassinations
Or Green Lions/other ethereal beasties for non-death mages. That should make a big difference.
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March 2nd, 2009, 02:49 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Assassinations
If this no longer classifies as a bug but as a general discussion on Assassinations, then remove the "Bug" prefix, please.
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March 2nd, 2009, 03:59 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Assassinations
Quote:
Originally Posted by cleveland
I liked Zeldor's idea of allowing a 2nd script specific for assassination.
That might have just saved a Mother of Avalon who, when alone and staring down the barrel of an Emposioner, let loose with Mass Protection (which does require gems). If a barkskinned, exhausted mage falls in an assassination, and no bodyguards are around to hear it, does she make a sound?
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Agreed. Multiple scripts are the right answer.
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March 2nd, 2009, 04:48 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Assassinations
Quote:
Originally Posted by Gregstrom
...other ethereal beasties for non-death mages...
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Anything Ethereal is priceless in that situation. The trick is to get something Ethereal AND Flying, for the specific case of Caelum.
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March 2nd, 2009, 05:02 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Assassinations
What would really be optimal is to just suspend the "army" morale rules during assassinations. So the only time a unit will run is if thier squad morale breaks. That way, its realistic that the bodyguards may still get scared and run if they are getting slaughtered. But the other squad (the commander) will not break until his personal morale breaks.
That said tho, the OP seems to be having too much of a problem with assassinations in general. I mean, sure they are really annoying, but they are only game-changing in very rare circumstances. Dorjan, I think you need to change your playstyle to adapt to the game. Like, 15 key mages in a 20 mage army is crazy! In a nomral army of that size I would expect like 3 or maybe 4 mages to be truly key and take care of your critical battlefield enchants or trick spells. Its not so hard to provide adequate protection to 3-4 mages per army. The rest of the mages are just support and you can mitigate the effect of assassintions simply by bringing more than you need.
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March 2nd, 2009, 06:07 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Assassinations
Quote:
Originally Posted by JimMorrison
Quote:
Originally Posted by Gregstrom
...other ethereal beasties for non-death mages...
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Anything Ethereal is priceless in that situation. The trick is to get something Ethereal AND Flying, for the specific case of Caelum.
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So Spring Hawks would be about right then?
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March 2nd, 2009, 06:39 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Assassinations
Did just your mage run away when one bodyguard was squished? That would be weird if he routed and the troops stuck around. Except, some mages (eg Jomon) have really low morale, like 8 or something, so I could see them routing.
When a squad goes from 5 to 4 members, it starts having morale checks every turn, making it easier for it to rout. Any squad with less than 5 members makes a morale check every turn. I've never used a Ring of Warning, but it would let you put 10 bodyguards on important mages.
If it's Earth Attacks you're worried about, your important BF-casting mages really need size-6 bodyguards though. It's too bad Siege Golems are only size-5, since you'd get some extra utility out of having them around for sieges too. What nation are you playing?
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March 2nd, 2009, 07:21 PM
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Private
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Join Date: Oct 2008
Posts: 37
Thanks: 8
Thanked 0 Times in 0 Posts
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Re: Assassinations
I don't know how to remove the tag
I'm not having issues with them, they are counterable and I can do it. (I kill 1 in 2) However I "feel" that assasinations are broken becasue running away from an assasin shouldn't kill you ^,^
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March 2nd, 2009, 11:32 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Assassinations
Running away doesn't kill him. He just goes into retirement.
If someone tried to assassinate me at my job and I survived, I'd retire.
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