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March 5th, 2009, 07:30 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mytheology Pretenders 3
Wow, that's quite the compliment, considering who it's from. Thanks!
Another quick peek at new art for the update. I was never happy with my old black dragon sprite, which borrowed artwork from another artist.
also some more of the Aku images.
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The Following User Says Thank You to Psientist For This Useful Post:
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March 5th, 2009, 08:38 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mytheology Pretenders 3
arrrgggh. I was hoping I could chain together multiple shapes for Aku each with the #shapechange command. Unfortunately, it only recognizes two shapes total in the chain (the first, and the last which links back to the first). So much for Shapeshifting Master of Darkness. I'll just give the dragon shape a #watershape of the octopoid I guess.
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March 14th, 2009, 10:44 AM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mytheology Pretenders 3
After long last, another Mytheology update. The changes aren't as dramatic this time, but here's a version change list:
- added the Prodigal King pretender
- added the Aku pretender, reasonably happy with it.
- new graphic for the black dragon. Always hated the old one.
- added the "siege catapult" and "siege trebuchet" construction spells, and respective units and weapons. And playtested them.
- altered Shards of Hastur, Eclipse spells for balance.
- hopefully fixed the Loki's Mirrors spell, which just kinda spazzed out when casted. Didn't get around to verifying the fix tho.
- Created lesser and greater circlets of blasting magic items. They craft fine, but haven't been able to prove whether or not they work since as weapons, they don't "announce" when they work.
- rebalanced the Elder Sign spell and unit, and unlocked it.
- unlocked the Hand of Destiny chain spell, and tested it. Fun!
- renumbered several units for more numbering consistency - it had gotten sloppy.
- cleaned up the Sanctuary spell code.
When I get a chance, I'm chomping on a Tiamat pretender which will make it into a future update.
The download link is in the first post of this thread.
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March 17th, 2009, 04:59 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Mytheology Pretenders 3
Is Aku's octopoid form meant to have an old age threshold of 50? It makes him somewhat less than competent underwater.
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March 17th, 2009, 10:07 AM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mytheology Pretenders 3
LOL no!
To be honest, after I post an update with new units, I dread seeing the "replies" count go up in the forum browser, because I just KNOW somebody is helpfully pointing out something that needs fixin'!
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March 17th, 2009, 10:40 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Mytheology Pretenders 3
Glad to be of service!
I really like the Mytheology mod, by the way.
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March 22nd, 2009, 02:17 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mytheology Pretenders 3
Minor update loaded. Added two magic items, adjusted some sprites.
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March 28th, 2009, 11:54 AM
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Corporal
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Join Date: Apr 2008
Posts: 63
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Mytheology Pretenders 3
Hey there, first off this is a great mod, but I've noticed some things I thought you might like to know.
I'm on 3.23b(? latest patch for dom3 as of writting) and I've freshly downloaded your mod again, just to make sure it wasn't something I've changed, normally I run the balance mod for scales and pretenders along with nova deus II, the really old pretender mod+art upgrade by...zepath I think? anyway, I was just scaning your .dm file for conflicts (you've got the spread sheet thing I know, but for some strange reason I don't have excell or anything that can open it) and I noticed a few things, and tested them out ingame with no other mods just to double check...
Your Carrion Lord (2958) shares it's number with the EA Gold Dragon, even after I changed the numbers about, neither of them would show up, I also tried removing the restriction on the dragon, but still nothing, also your chaos mage shares it's number (2992) with the special manifestaion for summoning, not pretender grim reaper, and as such, the black dragons shape shift is set to 2992, and while I think it's meant to be the chaos mage (?) it shifts into the reaper, I changed the mages number around and altered the shape shift number and it worked fine, not impacting on the spell for the reaper.
Anyway, thoses are the only things I could notice, as I said I downloaded it fresh off your first post again, just in case.
Now that's out of the way, like I said earlier this is a great mod, I love a good deal of the pretenders in it and the sprites are really nice, I hope you carry on adding/supporting this, as I think I'll have to merge this into my standard mods set for all my games
Anyway, hope that helps.
Last edited by DaveCG; March 28th, 2009 at 11:55 AM..
Reason: Spelling
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April 1st, 2009, 04:00 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mytheology Pretenders 3
Thanks. I'll double check. With the previous-to-latest mod update, I renumbered many of my units to be more consistent (over time, I was getting gaps and holes in the numbering, and Antilarium and Mytheology unit numbers were interspersed randomly, and unit-combos were not listed in sequence, etc.). Before my latest update, I *had* manually checked for unit number duplications, but I'll look again at your suggestion.
Thanks for the feedback. You can assume as long as I'm playing D3, I'll come up with ideas that I just have to try out and as a result Mytheology will keep growing. Right now I'm trying to come up with the best way to implement a Tiamat super pretender, and am still playing around with new unique artifact ideas.
I do, of course, always welcome ideas.
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April 2nd, 2009, 03:29 AM
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Corporal
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Join Date: Apr 2008
Posts: 63
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Mytheology Pretenders 3
Sounds cool, and I've tried your map and it's really nice, I love the hand drawn look about it.
Anyway, like I said I've really enjoyed the work you've put into this and all that jazz.
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