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				January 17th, 2009, 09:25 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 Their sacred soul has its physical manifestation in the tail. Everyone knows that. |  
	
		
	
	
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				January 20th, 2009, 04:04 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 And then there is the endless teasing    
I like the mod alot by the way. |  
	
		
	
	
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				March 6th, 2009, 03:50 PM
			
			
			
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 I whipped up the Third Generation Slann the other day. They're pretty powerful, but expensive. 
They also have a lot of bling. Like Mr T.
 
I'm working on the 5 Second Generation ones. Unique summons.
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				March 11th, 2009, 06:34 PM
			
			
			
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 As is traditional (see the chameleon pipe smoking gentry), I have made my latest slann graphic into an aristocrat. This one is an industrialist it seems, keen on low cost socially responsible fuel solutions.   
Burn the poor! |  
	
		
	
	
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				March 11th, 2009, 06:38 PM
			
			
			
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 Major |  | 
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 Great work Sombre. I´m really keen on this mod.
 You should make that last one a national hero.
 
				__________________ Voice of ***** and her spicy crew! |  
	
		
	
	
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				March 11th, 2009, 06:57 PM
			
			
			
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 General |  | 
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 I wonder what his attack animation would look like. 
Also I'm really looking forward to seeing what the third generation slann can do   . |  
	
		
	
	
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				March 12th, 2009, 07:28 AM
			
			
			
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 General |  | 
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 I've added an Alpha channel so that it's easier to make out the Slann... |  
	
		
	
	
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				March 12th, 2009, 08:06 AM
			
			
			
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 Your alpha channel seems to have messed up some bits of the graphic and I don't think he's hard to make out anyway with normal monitor brightness.
 Regardless the graphic was knocked up quickly for fun and no he's not going to be a hero.
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				March 12th, 2009, 10:32 AM
			
			
			
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 Major General |  | 
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 Social Darwinism at its best.
 You did great sprites for the mod.
 
 Jazzepi
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				March 13th, 2009, 09:18 AM
			
			
			
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 General |  | 
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 By the way sombre, did you ever change the ogre and lizard startsites to not conflict?  I'm pretty sure I have the latest versions and they still use the same site numbers as each other.  Just haven't bothered changing it on my system since I can always just play with the warhammerama mod :P  Of course that's getting a bit out of date now. |  
	
		
	
	
	
	
	
		
	
	
	
	
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