Hi, I run the Dom3Minions.com server (debian linux).
The impai does checks to insure that the AIs are acceptable. So 23, 24, 25, nations not in the era of the game, and mod-point nation numbers with no mod adding them to that era, would all error.
But a change to the dom3 code blew this up for me also. Even that amount of use I couldnt get to work right. I had to switch to:
generating or copying a .map file
generating the AIs
appending them to the .map file as #computerplayer commands
The code I use painstakingly chooses nations applicable to the era of the game (avoiding 23, 24, and 25) but you will find that with the #computerplayer does allow you to add any nation number. Even 23, 24, 25 (indepts and special monsters) and the mod nation numbers.
The mod nation numbers create a very limited opponent when played without a mod but it can be fun to toss into large maps as kindof a treasure for players to go after. You might want to look into using map commands to also set the AIs gods, scales, and castle defenders. Particularly for 23, 24, 25, and 72 thru 94
Gandalf Parker
--
per peer-pressure preoccupation
My maps, mods, and mullings can be found at
http://www.Dom3Minions.com