|
|
|
|
|
March 22nd, 2009, 02:02 AM
|
|
Captain
|
|
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
|
|
Single EXE MODs for SE4D1.95
Are there any MODS with a single EXE file that includes everthing needed to get the MOD out of the starting gate right away?
This would be a very good thing.
|
March 22nd, 2009, 11:27 AM
|
|
First Lieutenant
|
|
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
|
|
Re: Single EXE MODs for SE4D1.95
Are you talking about mods with an "installer" exe?
|
March 22nd, 2009, 11:33 AM
|
|
Captain
|
|
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
|
|
Re: Single EXE MODs for SE4D1.95
Quote:
Originally Posted by Xrati
Are you talking about mods with an "installer" exe?
|
Yowza. Do any exsist where you can just install the mod and not need ANY additional files?
|
March 22nd, 2009, 12:09 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Single EXE MODs for SE4D1.95
That's a bad thing, actually. Standard packs of shared files are better for everyone involved. No time wasted re-downloading the same content over and over again. Less hard disk space wasted duplicating files. Cheaper for your generous web hosts donating their own time and money keeping the hosting going.
There is only a single Image Mod to worry about, anyways. It's not like there are dozens of such packs maintained separately from each other.
|
March 22nd, 2009, 01:11 PM
|
|
Captain
|
|
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
|
|
Re: Single EXE MODs for SE4D1.95
Quote:
Originally Posted by Fyron
There is only a single Image Mod to worry about, anyways. It's not like there are dozens of such packs maintained separately from each other.
|
So where is this mythical beast downloaded? I keep hearing about it but it doesnt seem to actualy be anywhere.
Overwriting files is no big deal.
I'd prefer a MOD that you just jump in turn the key and go.
They do exsist you know, though perhaps not in the SE 4 MOD world.
|
March 22nd, 2009, 02:35 PM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Single EXE MODs for SE4D1.95
__________________
The Ed draws near! What dost thou deaux?
|
March 23rd, 2009, 06:49 AM
|
Corporal
|
|
Join Date: Jan 2009
Location: Under the down under
Posts: 61
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Single EXE MODs for SE4D1.95
He has emailed me to say he is missing components and planets. I've twice asked for specific info to see where the problem is, but I don't get an answer. (Planet or component number or name would indicate where the problem is)I've told him another person (in Italy) downloaded the Skywalker mod and image packs and has no trouble what so ever.
I think Skirmisher doesn't appreciate that all this work, updated packs, hundreds more planets, components, the mods themselves are all done by people in their own time and they don't receive a single cent - the games copyrighted after all.
As for having all the updates in one mod, which mod? As Fyron pointed out if you put them in all mods, you'd be wasting time downloading the extras again and again!
One of the reasons the games have lasted so long (ten years or so), is because they can be modded, updated and improved. Downloading a seperate image pack once, is no big deal!
|
March 23rd, 2009, 11:06 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Single EXE MODs for SE4D1.95
Quote:
Originally Posted by Skirmisher
They do exsist you know, though perhaps not in the SE 4 MOD world.
|
And standard packages of shared media exist for other games, too. Neverwinter Nights, for example, has/d a massive "Community Expansion Pack" that a lot of mods relied on.
|
March 23rd, 2009, 11:31 AM
|
|
Captain
|
|
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
|
|
Re: Single EXE MODs for SE4D1.95
Quote:
Originally Posted by Alikiwi
One of the reasons the games have lasted so long (ten years or so), is because they can be modded, updated and improved.
|
I bought the CD of SE4 in 2002, and I've never really played it at length until now (7 years later). So for me personaly I haven't got bored of the basic game.
But on the other hand I realize that most everybody else here is bored of it.
Thats cool, I have other software thats frankly more interesting.
Thanks again for your help Alikiwi. Good Day.
Last edited by Skirmisher; March 23rd, 2009 at 12:01 PM..
|
March 23rd, 2009, 11:32 AM
|
|
Captain
|
|
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
|
|
Re: Single EXE MODs for SE4D1.95
Quote:
Originally Posted by Fyron
Quote:
Originally Posted by Skirmisher
They do exsist you know, though perhaps not in the SE 4 MOD world.
|
And standard packages of shared media exist for other games, too. Neverwinter Nights, for example, has/d a massive "Community Expansion Pack" that a lot of mods relied on.
|
Well SE 4 is what it is. Enjoy!
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|