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April 6th, 2009, 08:43 PM
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Sergeant
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Join Date: Jan 2008
Location: West Valley City, Utah
Posts: 207
Thanks: 9
Thanked 2 Times in 2 Posts
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Re: Timewarp! - Game is live!
Cripes--sick all weekend so wooo hooo!!!! Im gonna extend deadline 24, but should be able to get it in way before then
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April 11th, 2009, 03:41 PM
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Sergeant
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Join Date: Jan 2008
Location: West Valley City, Utah
Posts: 207
Thanks: 9
Thanked 2 Times in 2 Posts
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Re: Timewarp! - Game is live!
IF anyone wants me to delay the game a day or two for Easter let me know.
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April 11th, 2009, 08:24 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Timewarp! - Game is live!
So is LA C'tis just going to wrap up the win before anyone can crack my capital? Disappointing.
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April 11th, 2009, 08:35 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Timewarp! - Game is live!
Don't worry Jim, that won't happen.
Dimaz, we have exactly the same standards, so that's a bit confusing.
I know we have no official diplomatic agreement but I will be attacking you this turn. You overcast my global!!!
I've had a little talk with some people and we can use an exiting mod, single age, and enter new standards for either me or you in this game so we can tell who's is who.
Since the game is hosted on Llamaserver, Only Llama can do this (I think), so I PM'd him, but still no word.
Wanted to attack you last turn, and since I can't risk delaying this war any more I think we better make a pause till Llama changes our banners.
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April 11th, 2009, 08:42 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Timewarp! - Game is live!
Actually I'm pretty sure that the final verdict was that for the banners, it does not matter what the data on Llamaserver says. What is important, is the content of your mod, which you can (and have to) change locally.
As far as I know, there is no enforced logical order in a mod file. Just open up the SingleAgeMod (or SingleAgeComplete or whichever it is ) and past in the data from Streamers and Standards mod.
When you open your turn, your game will look for the appropriate mod file, and use it verbatim - it has no knowledge of what the mod file at the host actually says. Just remember to only paste in info about the banners, or you will get corrupted turns that will make the game go wonky.
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April 12th, 2009, 03:08 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Timewarp! - Game is live!
Executor, I agree that our banners produce some confusion. MA C'tis too, btw. It's good that you are going to attack now, because I decided the same, and actually I was going to attack last turn but due to some errors at forging I had to wait. Now, if someone can tell exactly what should we do to set different banners for 3 C'tis nations, I'll be really grateful.
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April 12th, 2009, 03:57 PM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Timewarp! - Game is live!
klagrok, the weekend was too busy this time, so I have to ask for 24h delay for this turn.
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April 13th, 2009, 09:49 AM
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Sergeant
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Join Date: Jan 2008
Location: West Valley City, Utah
Posts: 207
Thanks: 9
Thanked 2 Times in 2 Posts
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Re: Timewarp! - Game is live!
same here so will postpone 24
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April 21st, 2009, 04:40 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Timewarp! - Game is live!
Does someone mind telling me how to change the banners since I have no idea what-so-ever what I'm doing, and I feel a nagot gik fel is coming?!!?!?!
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April 22nd, 2009, 12:48 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Timewarp! - Game is live!
Same here
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