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				April 11th, 2009, 03:18 PM
			
			
			
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					Join Date: Oct 2007 Location: Poland 
						Posts: 3,414
					 Thanks: 26 
		
			
				Thanked 73 Times in 49 Posts
			
		
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				 Re: HumanWar: Odd Man Out (Game On!) 
 He is PD? Even more bizarre. I just check commanders for gear    No big problems here, I just wanted rdonj to inform llamabeast, so he can send files over to Illwinter to help them track that quite old bug    And I wonder if it can have anything to do with my bug [which I doubt, especially when he is in PD]. |  
	
		
	
	
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				April 11th, 2009, 08:17 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: May 2008 Location: Utopia, Oregon 
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				Thanked 143 Times in 108 Posts
			
		
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				 Re: HumanWar: Odd Man Out (Game On!) 
 You know, I think that the way that PD is handled may actually be implicated in the commander/unit limit problems.  The units and commanders in PD are generated anew every time a battle happens, so many battles, with high PD, could hasten the descent into such problems.  Just a thought, I'm not 100% sure how the game handles it, but they are created out of thin air at the onset of battle, and they must have IDs of some kind..... |  
	
		
	
	
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				April 12th, 2009, 01:46 AM
			
			
			
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					Join Date: Oct 2007 Location: Poland 
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				 Re: HumanWar: Odd Man Out (Game On!) 
 We shouldn't be even close to commander limit. |  
	
		
	
	
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				April 13th, 2009, 04:36 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: Feb 2007 Location: Manila, Philippines 
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				 Re: HumanWar: Odd Man Out (Game On!) 
 I discovered two carnute nobles that suddenly became commanders with magic paths that same turn that 5+ mages I recruited became non-commanders. Perhaps some corruption in the unit IDs is being carried over turn after turn? |  
	
		
	
	
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				April 13th, 2009, 05:21 AM
			
			
			
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					Join Date: Oct 2007 Location: Poland 
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				 Re: HumanWar: Odd Man Out (Game On!) 
 Huh, that shouldn't happen unless someone was messing with .2h files in a really bad way. I know it can happen during rollback when someones submits next turn from old hosting, so they have different IDs. I would be extremely surprised to see anything cheating here though. |  
	
		
	
	
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				April 13th, 2009, 09:56 AM
			
			
			
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					Join Date: Oct 2007 
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				 Re: HumanWar: Odd Man Out (Game On!) 
 This is all getting very, very strange. |  
	
		
	
	
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				April 14th, 2009, 09:33 AM
			
			
			
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 Private |  | 
					Join Date: Oct 2008 
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				 Re: HumanWar: Odd Man Out (Game On!) 
 Sorry guys, I have to go biz trip tomorrow, tonight i have to pack for the trip. I believe I will have internet access as soon as I settle in the hotel. So could you please postpone the hosting by 24 hours? Thanks! |  
	
		
	
	
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				April 14th, 2009, 11:10 AM
			
			
			
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				 Re: HumanWar: Odd Man Out (Game On!) 
 Done. |  
	
		
	
	
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				April 19th, 2009, 03:08 PM
			
			
			
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					Join Date: Oct 2007 Location: Poland 
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				 Re: HumanWar: Odd Man Out (Game On!) 
 Hmm... maybe we should switch to 72h timer? I have some problems with doing my turns properly. |  
	
		
	
	
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				April 20th, 2009, 02:04 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: Feb 2007 Location: Manila, Philippines 
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				 Re: HumanWar: Odd Man Out (Game On!) 
 I won't mind switching to 72h, but how many games are you in Zeldor?   |  
	
		
	
	
	
	
	
	
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