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  #311  
Old April 20th, 2009, 02:36 AM

Zeldor Zeldor is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

3 My standard limit. But they all happen to be around turn 50 Tried to avoid it, but all went in different speed.
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  #312  
Old April 20th, 2009, 02:42 AM

rdonj rdonj is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

I don't have any objection either, so unless there's an objection hosting will move to 72h after the current turn processes.
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  #313  
Old April 20th, 2009, 12:18 PM

Zeldor Zeldor is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Hmm... I may be able to get enough time to do 48h hosting for some more turns. Hmm...
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  #314  
Old April 21st, 2009, 06:12 AM

rdonj rdonj is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Well, that sure was a disappointing showing by bob. Maybe if I had made a barkskin amulet for him he would have been slightly less pathetic.

I was hoping I could get into a good fight with another player. Alas it was not meant to be. Since I can do nothing but grapple with la pythium's AI for the forseeable future it's pretty clear that my efforts won't have any effect on the outcome of the game. That doesn't seem very interesting to me, so I am going AI this turn. If someone would like to take over as admin now would be a good time to do so . Although honestly it probably would not be a big deal for me to keep on as admin as I will continue watching the thread.
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  #315  
Old April 24th, 2009, 05:25 AM

gotchaaa gotchaaa is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Hi guys. I am still on business trip, and I barely had time to play... Now tonight I have to work overtime, and it could be possible I could stall... Could admin please delay the turn by 6 hours? I am sure I could return to my hotel and finish by then. Thanks!
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  #316  
Old April 24th, 2009, 06:14 AM

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Default Re: HumanWar: Odd Man Out (Game On!)

Sure. You're lucky I'm awake right now though. If you need another extension I probably won't be around to see it.
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  #317  
Old April 30th, 2009, 01:59 AM

Zeldor Zeldor is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Hmm... that game got a bit boring and it looks like it's not only me who has that impression. With so many people going AI, maybe we should call it a draw? I know I have good chances to win [but I'd put my money rather on Pythium], but that game will last 30-50 more turns and victory won't be as valuable as in other games - it is a race to conquer more AIs, which is well, boring...
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  #318  
Old April 30th, 2009, 03:40 AM

LoloMo LoloMo is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

If the two super powers of Pythium and Tien Chi agree to a draw, Marveni will concur.
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  #319  
Old April 30th, 2009, 07:03 AM

Isokron Isokron is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

I guess I can accept a draw as well. With my current 3 clams per turn output it would be 25 slow turns until I could summon a seraph per turn
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  #320  
Old April 30th, 2009, 07:34 AM

Zeldor Zeldor is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

I'm making more clams a turn. I have some plans that could let me win, but I am not really motivated to submit my turns. Doing them last minute. I have lots of gems that I could use for good things. And I could devastate world with Black Death spam and tartarians. But with most of the world controlled by AI it makes it less appealing.
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